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War-game.py
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War-game.py
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from random import shuffle
class Card:
suits = ["spades",
"hearts",
"diamonds",
"clubs"]
values = [None, None, "2", "3",
"4", "5", "6", "7",
"8", "9", "10",
"Jack", "Queen",
"King", "Ace"]
def __init__(self, v, s):
"""value + suit are ints"""
self.value = v
self.suit = s
def __lt__(self, c2):
if self.value < c2.value:
return True
if self.value == c2.value:
if self.suit < c2.suit:
return True
else:
return False
return False
def __gt__(self, c2):
if self.value > c2.value:
return True
if self.value == c2.value:
if self.suit > c2.suit:
return True
else:
return False
return False
return False
def __repr__(self):
v = self.values[self.value] +\
" of " + \
self.suits[self.suit]
return v
class Deck:
def __init__(self):
self.cards = []
for i in range(2, 15):
for j in range(4):
self.cards\
.append(Card(i,j))
shuffle(self.cards)
def rm_card(self):
if len(self.cards) == 0:
return
return self.cards.pop()
class Player:
def __init__(self, name):
self.wins = 0
self.card = None
self.name = name
class Game:
def __init__(self):
name1 = input("player 1 name: ")
name2 = input("player 2 name: ")
self.deck = Deck()
self.p1 = Player(name1)
self.p2 = Player(name2)
def wins(self, winner):
w = "{} wins this round"
w = w.format(winner)
print(w)
def draw(self, p1n, p1c, p2n, p2c):
d = "{} drew {} {} drew {}"
d = d.format(p1n,
p1c,
p2n,
p2c)
print(d)
def play_game(self):
cards = self.deck.cards
print("beginning War!")
while len(cards) >= 2:
m = "q to quit. Any " + \
"key to play:"
response = input(m)
if response == 'q':
break
p1c = self.deck.rm_card()
p2c = self.deck.rm_card()
p1n = self.p1.name
p2n = self.p2.name
self.draw(p1n,
p1c,
p2n,
p2c)
if p1c > p2c:
self.p1.wins += 1
self.wins(self.p1.name)
else:
self.p2.wins += 1
self.wins(self.p2.name)
win = self.winner(self.p1,
self.p2)
print("war is over.{} wins".format(win))
def winner(self, p1, p2):
if p1.wins > p2.wins:
return p1.name
if p1.wins < p2.wins:
return p2.name
return "It was a tie!"
game = Game()
game.play_game()