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GU 21.3 - Atmo - Air to Ground #259

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Cekis opened this issue Nov 22, 2020 · 1 comment
Open

GU 21.3 - Atmo - Air to Ground #259

Cekis opened this issue Nov 22, 2020 · 1 comment
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@Cekis
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Cekis commented Nov 22, 2020

Atmospheric Flight Air <-> Ground PvE pt.2:
- The turret prefers to use the more damaging missiles.
- The turret prefers to target large, slow moving, nearby ships. This means that if you are flying a small ship at high speed at some distance away, there is a higher chance that the turret will skip you when it's time to decide whether or not to fire a missile at you. Below a certain speed threshold or within a certain range threshold, the turret will always fire a missile at you. So don't get too close and always keep moving.
- Attackable turret will be included in the Target Closest Enemy (default TAB key), Target Next Enemy Starship or Space Station (default T key), and Target Previous Enemy Starship or Space Station (default SHIFT+T key) targeting commands.
- The Chassis line in the space UI target information window will display the turret's % remaining hit points.
- Neutrals can use the /spacerebelhelper and /spaceimperialhelper commands to become PvE factional helpers.

@Cekis Cekis transferred this issue from SWG-Source/qa-testing Jan 18, 2021
@Cekis
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Cekis commented Jan 18, 2021

Not implemented.

@AconiteX AconiteX added the Feature Used to identify tickets that are feature-related. label Mar 18, 2021
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