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doomdef.h
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doomdef.h
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: doomdef.h,v 1.2 2000-08-12 21:29:24 fraggle Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// DESCRIPTION:
// Internally used data structures for virtually everything,
// key definitions, lots of other stuff.
//
//-----------------------------------------------------------------------------
#ifndef __DOOMDEF__
#define __DOOMDEF__
// killough 4/25/98: Make gcc extensions mean nothing on other compilers
#ifndef __GNUC__
#define __attribute__(x)
#define __inline__
#endif
// This must come first, since it redefines malloc(), free(), etc. -- killough:
#include "z_zone.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <limits.h>
#include "m_swap.h"
#include "version.h"
// Game mode handling - identify IWAD version
// to handle IWAD dependend animations etc.
typedef enum {
shareware, // DOOM 1 shareware, E1, M9
registered, // DOOM 1 registered, E3, M27
commercial, // DOOM 2 retail, E1 M34 (DOOM 2 german edition not handled)
retail, // DOOM 1 retail, E4, M36
indetermined // Well, no IWAD found.
} GameMode_t;
// Mission packs - might be useful for TC stuff?
typedef enum {
doom, // DOOM 1
doom2, // DOOM 2
pack_tnt, // TNT mission pack
pack_plut, // Plutonia pack
pack_nerve, // No Rest For The Living
pack_master, // Master Levels for Doom 2
none
} GameMission_t;
// Identify language to use, software localization.
typedef enum {
english,
french,
german,
unknown
} Language_t;
//
// For resize of screen, at start of game.
//
#define BASE_WIDTH 320
// It is educational but futile to change this
// scaling e.g. to 2. Drawing of status bar,
// menues etc. is tied to the scale implied
// by the graphics.
#define SCREEN_MUL 1
#define INV_ASPECT_RATIO 0.625 /* 0.75, ideally */
// killough 2/8/98: MAX versions for maximum screen sizes
// allows us to avoid the overhead of dynamic allocation
// when multiple screen sizes are supported
#define MAX_SCREENWIDTH 640
#define MAX_SCREENHEIGHT 400
#define SCREENWIDTH 320
#define SCREENHEIGHT 200
// The maximum number of players, multiplayer/networking.
#define MAXPLAYERS 4
// phares 5/14/98:
// DOOM Editor Numbers (aka doomednum in mobj_t)
#define DEN_PLAYER5 4001
#define DEN_PLAYER6 4002
#define DEN_PLAYER7 4003
#define DEN_PLAYER8 4004
// State updates, number of tics / second.
#define TICRATE 35
// The current state of the game: whether we are playing, gazing
// at the intermission screen, the game final animation, or a demo.
typedef enum {
GS_LEVEL,
GS_INTERMISSION,
GS_FINALE,
GS_DEMOSCREEN
} gamestate_t;
//
// Difficulty/skill settings/filters.
//
// These are Thing flags
// Skill flags.
#define MTF_EASY 1
#define MTF_NORMAL 2
#define MTF_HARD 4
// Deaf monsters/do not react to sound.
#define MTF_AMBUSH 8
// killough 11/98
#define MTF_NOTSINGLE 16
#define MTF_NOTDM 32
#define MTF_NOTCOOP 64
#define MTF_FRIEND 128
#define MTF_RESERVED 256
typedef enum {
sk_none=-1, //jff 3/24/98 create unpicked skill setting
sk_baby=0,
sk_easy,
sk_medium,
sk_hard,
sk_nightmare
} skill_t;
//
// Key cards.
//
typedef enum {
it_bluecard,
it_yellowcard,
it_redcard,
it_blueskull,
it_yellowskull,
it_redskull,
NUMCARDS
} card_t;
// The defined weapons, including a marker
// indicating user has not changed weapon.
typedef enum {
wp_fist,
wp_pistol,
wp_shotgun,
wp_chaingun,
wp_missile,
wp_plasma,
wp_bfg,
wp_chainsaw,
wp_supershotgun,
NUMWEAPONS,
wp_nochange // No pending weapon change.
} weapontype_t;
// Ammunition types defined.
typedef enum {
am_clip, // Pistol / chaingun ammo.
am_shell, // Shotgun / double barreled shotgun.
am_cell, // Plasma rifle, BFG.
am_misl, // Missile launcher.
NUMAMMO,
am_noammo // Unlimited for chainsaw / fist.
} ammotype_t;
// Power up artifacts.
typedef enum {
pw_invulnerability,
pw_strength,
pw_invisibility,
pw_ironfeet,
pw_allmap,
pw_infrared,
NUMPOWERS
} powertype_t;
// Power up durations (how many seconds till expiration).
typedef enum {
INVULNTICS = (30*TICRATE),
INVISTICS = (60*TICRATE),
INFRATICS = (120*TICRATE),
IRONTICS = (60*TICRATE)
} powerduration_t;
// DOOM keyboard definition.
// This is the stuff configured by Setup.Exe.
// Most key data are simple ascii (uppercased).
#define KEYD_RIGHTARROW 0xae
#define KEYD_LEFTARROW 0xac
#define KEYD_UPARROW 0xad
#define KEYD_DOWNARROW 0xaf
#define KEYD_ESCAPE 27
#define KEYD_ENTER 13
#define KEYD_TAB 9
#define KEYD_F1 (0x80+0x3b)
#define KEYD_F2 (0x80+0x3c)
#define KEYD_F3 (0x80+0x3d)
#define KEYD_F4 (0x80+0x3e)
#define KEYD_F5 (0x80+0x3f)
#define KEYD_F6 (0x80+0x40)
#define KEYD_F7 (0x80+0x41)
#define KEYD_F8 (0x80+0x42)
#define KEYD_F9 (0x80+0x43)
#define KEYD_F10 (0x80+0x44)
#define KEYD_F11 (0x80+0x57)
#define KEYD_F12 (0x80+0x58)
#define KEYD_BACKSPACE 127
#define KEYD_PAUSE 0xff
#define KEYD_EQUALS 0x3d
#define KEYD_MINUS 0x2d
#define KEYD_RSHIFT (0x80+0x36)
#define KEYD_RCTRL (0x80+0x1d)
#define KEYD_RALT (0x80+0x38)
#define KEYD_LALT KEYD_RALT
#define KEYD_CAPSLOCK 0xba // phares
// phares 3/2/98:
#define KEYD_INSERT 0xd2
#define KEYD_HOME 0xc7
#define KEYD_PAGEUP 0xc9
#define KEYD_PAGEDOWN 0xd1
#define KEYD_DEL KEYD_BACKSPACE
#define KEYD_END 0xcf
#define KEYD_SCROLLLOCK 0xc6
#define KEYD_SPACEBAR 0x20
// phares 3/2/98
#define KEYD_NUMLOCK 0xC5 // killough 3/6/98
// phares 4/19/98:
// Defines Setup Screen groups that config variables appear in.
// Used when resetting the defaults for every item in a Setup group.
typedef enum {
ss_none,
ss_keys,
ss_weap,
ss_stat,
ss_auto,
ss_enem,
ss_mess,
ss_chat,
ss_gen, // killough 10/98
ss_comp, // killough 10/98
ss_max
} ss_types;
// phares 3/20/98:
//
// Player friction is variable, based on controlling
// linedefs. More friction can create mud, sludge,
// magnetized floors, etc. Less friction can create ice.
#define MORE_FRICTION_MOMENTUM 15000 // mud factor based on momentum
#define ORIG_FRICTION 0xE800 // original value
#define ORIG_FRICTION_FACTOR 2048 // original value
#endif // __DOOMDEF__
//----------------------------------------------------------------------------
//
// $Log: doomdef.h,v $
// Revision 1.2 2000-08-12 21:29:24 fraggle
// change license header
//
// Revision 1.1.1.1 2000/07/29 13:20:41 fraggle
// imported sources
//
// Revision 1.23 1998/05/14 08:02:00 phares
// Added Player Starts 5-8 (4001-4004)
//
// Revision 1.22 1998/05/05 15:34:48 phares
// Documentation and Reformatting changes
//
// Revision 1.21 1998/05/03 22:39:56 killough
// beautification
//
// Revision 1.20 1998/04/27 01:50:51 killough
// Make gcc's __attribute__ mean nothing on other compilers
//
// Revision 1.19 1998/04/22 13:45:23 phares
// Added Setup screen Reset to Defaults
//
// Revision 1.18 1998/03/24 15:59:13 jim
// Added default_skill parameter to config file
//
// Revision 1.17 1998/03/23 15:23:34 phares
// Changed pushers to linedef control
//
// Revision 1.16 1998/03/20 00:29:34 phares
// Changed friction to linedef control
//
// Revision 1.15 1998/03/12 14:28:36 phares
// friction and IDCLIP changes
//
// Revision 1.14 1998/03/09 18:27:16 phares
// Fixed bug in neighboring variable friction sectors
//
// Revision 1.13 1998/03/09 07:08:30 killough
// Add numlock key scancode
//
// Revision 1.12 1998/03/04 21:26:27 phares
// Repaired syntax error (left-over conflict marker)
//
// Revision 1.11 1998/03/04 21:02:16 phares
// Dynamic HELP screen
//
// Revision 1.10 1998/03/02 11:25:52 killough
// Remove now-dead monster_ai mask idea
//
// Revision 1.9 1998/02/24 08:45:32 phares
// Pushers, recoil, new friction, and over/under work
//
// Revision 1.8 1998/02/23 04:15:50 killough
// New monster AI option mask enums
//
// Revision 1.7 1998/02/15 02:48:06 phares
// User-defined keys
//
// Revision 1.6 1998/02/09 02:52:01 killough
// Make SCREENWIDTH/HEIGHT more flexible
//
// Revision 1.5 1998/02/02 13:22:47 killough
// user new version files
//
// Revision 1.4 1998/01/30 18:48:07 phares
// Changed textspeed and textwait to functions
//
// Revision 1.3 1998/01/30 16:09:06 phares
// Faster end-mission text display
//
// Revision 1.2 1998/01/26 19:26:39 phares
// First rev with no ^Ms
//
// Revision 1.1.1.1 1998/01/19 14:02:51 rand
// Lee's Jan 19 sources
//
//----------------------------------------------------------------------------