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Debug.Log(Touchscreen.current.activeTouches.Count); - for (var touchIdx = 0; touchIdx < Touchscreen.current.activeTouches.Count; touchIdx++) + for (var touchIdx = 0; touchIdx < Input.touchCount; touchIdx++) { - var touch = Touchscreen.current.activeTouches[touchIdx]; - Debug.Log($"{touch.touchId.ReadValue()} {touch.phase.ReadValue()} {touch.pressure.ReadValue()} {touch.radius.ReadValue()}"); - var pos = Touchscreen.current.activeTouches[touchIdx].position; + //var touch = Touchscreen.current.activeTouches[touchIdx]; + //Debug.Log($"{touch.touchId.ReadValue()} {touch.phase.ReadValue()} {touch.pressure.ReadValue()} {touch.radius.ReadValue()}"); + //var pos = Touchscreen.current.activeTouches[touchIdx].position; //Debug.Log(pos.ReadValue()); - data.position = pos.ReadValue(); + data.position = Input.touches[touchIdx].position; raycaster.Raycast(data, results); //results.ForEach(result => Debug.Log(result.gameObject)); if (results.Count <= 0) diff --git a/Packages/manifest.json 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