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leet706_Design_HashMap.py
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leet706_Design_HashMap.py
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# Question Description
# Design a HashMap without using any built-in hash table libraries.
# Implement the MyHashMap class:
# MyHashMap() initializes the object with an empty map.
# void put(int key, int value) inserts a (key, value) pair into the HashMap. If the key already exists in the map, update the corresponding value.
# int get(int key) returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.
# void remove(key) removes the key and its corresponding value if the map contains the mapping for the key.
# Example 1:
# Input
# ["MyHashMap", "put", "put", "get", "get", "put", "get", "remove", "get"]
# [[], [1, 1], [2, 2], [1], [3], [2, 1], [2], [2], [2]]
# Output
# [null, null, null, 1, -1, null, 1, null, -1]
# Explanation
# MyHashMap myHashMap = new MyHashMap();
# myHashMap.put(1, 1); // The map is now [[1,1]]
# myHashMap.put(2, 2); // The map is now [[1,1], [2,2]]
# myHashMap.get(1); // return 1, The map is now [[1,1], [2,2]]
# myHashMap.get(3); // return -1 (i.e., not found), The map is now [[1,1], [2,2]]
# myHashMap.put(2, 1); // The map is now [[1,1], [2,1]] (i.e., update the existing value)
# myHashMap.get(2); // return 1, The map is now [[1,1], [2,1]]
# myHashMap.remove(2); // remove the mapping for 2, The map is now [[1,1]]
# myHashMap.get(2); // return -1 (i.e., not found), The map is now [[1,1]]
# Constraints:
# 0 <= key, value <= 106
# At most 104 calls will be made to put, get, and remove.
# Solution
class ListNode:
def __init__(self,key,value,next):
self.key = key
self.value = value
self.next = next
class MyHashMap:
def __init__(self,length=10000):
self.length = length
self.nodeList = [None for _ in range(self.length)]
def hashKey(self,key):
return hash(key)%self.length
def put(self, key: int, value: int) -> None:
keyForHash = self.hashKey(key)
nodesHead = self.nodeList[keyForHash]
if nodesHead == None:
newNode = ListNode(key,value,self.nodeList[keyForHash])
self.nodeList[keyForHash] = newNode
else:
while nodesHead:
if nodesHead.key == key:
nodesHead.value = value
return
nodesHead = nodesHead.next
newNode = ListNode(key,value,self.nodeList[keyForHash])
self.nodeList[keyForHash] = newNode
def get(self, key: int) -> int:
keyForHash = self.hashKey(key)
nodesHead = self.nodeList[keyForHash]
while nodesHead:
if nodesHead.key == key:
return nodesHead.value
nodesHead = nodesHead.next
return -1
def remove(self, key: int) -> None:
keyForHash = self.hashKey(key)
nodesHead = self.nodeList[keyForHash]
if nodesHead:
if nodesHead.key == key:
nodesHead = nodesHead.next
self.nodeList[keyForHash] = nodesHead
return None
while nodesHead.next:
if nodesHead.next.key == key:
nodesHead.next = nodesHead.next.next
return None
nodesHead = nodesHead.next
# Your MyHashMap object will be instantiated and called as such:
# obj = MyHashMap()
# obj.put(key,value)
# param_2 = obj.get(key)
# obj.remove(key)
if __name__ == "__main__":
obj = MyHashMap()
obj.put(1,1)
obj.put(2,2)
print(obj.get(1))
print(obj.get(3))
obj.put(2,1)
print(obj.get(2))
obj.remove(2)
print(obj.get(2))
# Your MyHashMap object will be instantiated and called as such:
# obj = MyHashMap()
# obj.put(key,value)
# param_2 = obj.get(key)
# obj.remove(key)