Section | Video Links |
---|---|
Facade Overview | |
Facade Use Case | |
Python Decimal | |
Python Type Hints |
... Refer to Book or Design Patterns In Python website to read textual content.
python ./facade/facade_concept.py
A
B
{'C': [1, 2, 3]}
A
B
{'C': [1, 2, 3]}
... Refer to Book or Design Patterns In Python website to read textual content.
python ./facade/client.py
---- Gamestate Snapshot ----
{'clock': 59, 'game_open': True, 'entries': [('sean', Decimal('5'))]}
---- Reports History ----
0 : 1614087127.327007 : new user `sean` created
1 : 1614087127.327007 : wallet for `sean` created and set to 0
2 : 1614087127.327007 : Give new user `sean` sign up bonus of 10
3 : 1614087127.327007 : Balance adjustment for `sean`. New balance = 10
4 : 1614087128.3278701 : Balance check for `sean` = 10
5 : 1614087128.3278701 : Balance adjustment for `sean`. New balance = 9
6 : 1614087128.3278701 : New entry `5` submitted by `sean`
---- Gamestate Snapshot ----
{'clock': 58, 'game_open': True, 'entries': [('sean', Decimal('5'))]}
The decimal
module provides support for correctly rounded decimal floating-point arithmetic.
If representing money values in python, it is better to use the decimal
type rather than float
.
Floats will have rounding errors versus decimal.
from decimal import Decimal
print(1.1 + 2.2) # adding floats
print(Decimal('1.1') + Decimal('2.2')) # adding decimals
Outputs
3.3000000000000003
3.3
Note how the float addition results in 3.3000000000000003
whereas the decimal addition result equals 3.3
.
Be aware though that when creating decimals, be sure to pass in a string representation, otherwise it will create a decimal from a float.
from decimal import *
print(Decimal(1.1)) # decimal from float
print(Decimal('1.1')) # decimal from string
Outputs
1.100000000000000088817841970012523233890533447265625
1.1
Python Decimal: https://docs.python.org/3/library/decimal.html
In the Facade use case example, I have added type hints to the method signatures and class attributes.
_clock: int = 0
_entries: list[tuple[str, Decimal]] = []
...
def get_balance(user_id: str) -> Decimal:
"Get a players balance"
...
...
def register_user(cls, new_user: dict[str, str]) -> str:
"register a user"
...
See the extra : str
after the user_id
attribute, and the -> Decimal
before the final colon in the get_balance()
snippet.
This is indicating that if you use the get_balance()
method, that the user_id
should be a type of string
, and that the method will return a Decimal
.
Note that the Python runtime does not enforce the type hints and that they are optional. However, where they are beneficial is in the IDE of your choice or other third party tools such type checkers.
In VSCode, when typing code, it will show the types that the method needs.
For type checking, you can install an extra module called mypy
pip install mypy
and then run it against your code,
mypy ./facade/client.py
Success: no issues found in 1 source file
Mypy will also check any imported modules at the same time.
If working with money, then it is advisable to add extra checks to your code. Checking that type usage is consistent throughout your code, especially when using Decimals, is a good idea that will make your code more robust.
For example, if I wasn't consistent in using the Decimal throughout my code, then I would see a warning highlighted.
mypy ./facade/client.py
facade/game_engine.py:45: error: Argument 1 to "append" of "list" has incompatible type "Tuple[str, int]"; expected "Tuple[str, Decimal]"
facade/game_api.py:34: error: Argument 2 to "submit_entry" of "GameEngine" has incompatible type "Decimal"; expected "int"
Found 2 errors in 2 files (checked 1 source file)
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