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Add Prototype features #14

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jason-oliveira opened this issue May 21, 2023 · 3 comments
Open

Add Prototype features #14

jason-oliveira opened this issue May 21, 2023 · 3 comments
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enhancement New feature or request

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@jason-oliveira
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According to https://youtu.be/e1DgzwNpJiQ?t=612 there were many prototype features that the poor overworked developers were unable to implement:

  • The name of the dungeon written above the map once obtained.
  • 5 orange tektites, and 5 rocks added to Level 3 Entrance
  • have water physically disappear when it drained from entrance/dungeon rooms in Level 7.
  • Large burnable trees in Overworld using Candle.

Feel free to close if too out-of-scope or moonshot.

@jason-oliveira jason-oliveira changed the title Feature Request: Prototype features [Feature Request] Prototype features May 21, 2023
@ShadowOne333
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These are all quite interesting, haven't heard of them before.
From the entire list, I think the most plausible ones are the Dungeon Names and the Level 3 Entrance enemies/rocks, though I'd have to check just how possible it is to make those possible. For the 1st one I'd have to see if the names fit anywhere in the map on the corner, and the 2nd one as to why those might have been removed or not added.

The 3rd point I'm not sure what it refers to, is there a point in the game where water is drained inside a dungeon?
And the 4th one is for sure not possible since I assume it means creating a big tree sprite and make it burnable with the candle, since that'd require some extra sprite space and it's filled alreayd.

@fridaykitty
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The third point I believe is in reference to the entrance to Level 7, the idea was for the pond to visually drain out, The final game has the pond's palette shift to simulate that effect, but I think that initial idea was eventually used for ALttP's Swamp Palace

@jason-oliveira
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jason-oliveira commented Aug 2, 2023

Regarding the 4th feature (Burnable Trees), I think this is easier than you might realize; much in the vein of the burnable small trees, they just have to look slightly different from the existing large trees:
Screenshot_20230801_222755

Two Simple solutions:

  1. modify the existing tree so the non-branch edges are averaged/non-skewed for flipping (0 new tiles, Big trees look slightly different).
  2. palette swap for white, red, or green trees.

A good case could be made for burning a hole in a tree, so it has an entrance. A potentially more interesting burn result would be the entire tree disappears and is replaced with a staircase. What such a special tree should contain, though, is a more difficult issue.

@ShadowOne333 ShadowOne333 added the enhancement New feature or request label Aug 9, 2023
@ShadowOne333 ShadowOne333 changed the title [Feature Request] Prototype features Add Prototype features Aug 9, 2023
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