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gta-mwc.lua
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seed_random_number_generator = {}
seed_random_number_generator.__index = seed_random_number_generator
function seed_random_number_generator.new(seed_param)
local self = setmetatable({}, seed_random_number_generator)
self.max_int = 0x7FFFFFFF
self.max_float = 0x7FFFFF
self.mask = (2 ^ 32 - 1)
self.magic_number = 1557985959
local seed = seed_param
local rolval = (seed << 16 & self.mask) | (seed >> 16 & self.mask)
self.seed0 = seed ~= 0 and seed or 1
self.seed1 = seed ~ rolval
return self
end
function seed_random_number_generator:next_seed()
local next_seed = self.magic_number * self.seed0 + self.seed1
self.seed0 = next_seed & 0xFFFFFFFF
self.seed1 = next_seed >> 32
return next_seed
end
function seed_random_number_generator:get_random_int_ranged(min_val, max_val)
if min_val == max_val then
return min_val
end
if min_val >= max_val then
return 0
end
local next_seed = self:next_seed()
return min_val + ((next_seed & self.max_int) % (max_val - min_val + 1))
end
function seed_random_number_generator:get_random_float_ranged(min_val, max_val)
if min_val == max_val then
return min_val
end
if min_val >= max_val then
return 0
end
local range_val = max_val - min_val
local next_seed = self:next_seed()
return min_val + (range_val * ((next_seed & self.max_float) / self.max_float))
end
-- Example Usage
local rng = seed_random_number_generator.new(69720)
for i = 1, 10 do
print(rng:get_random_int_ranged(1, 10))
print(rng:get_random_float_ranged(1.0, 10.0))
end