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__init__.py
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bl_info = {
"name": "MACHIN3tools",
"author": "MACHIN3, TitusLVR",
"version": (1, 0, 2),
"blender": (3, 0, 0),
"location": "",
"description": "Streamlining Blender 3.0+.",
"warning": "",
"doc_url": "https://machin3.io/MACHIN3tools/docs",
"category": "Mesh"}
def reload_modules(name):
'''
This makes sure all modules are reloaded from new files, when the addon is removed and a new version is installed in the same session,
or when Blender's 'Reload Scripts' operator is run manually.
It's important, that utils modules are reloaded first, as operators and menus import from them
'''
import os
import importlib
# first update the classes and keys dicts, the properties, items, colors
from . import registration, items, colors
for module in [registration, items, colors]:
print("reloading", module.__name__)
importlib.reload(module)
# then fetch and reload all utils modules
utils_modules = sorted([name[:-3] for name in os.listdir(os.path.join(__path__[0], "utils")) if name.endswith('.py')])
for module in utils_modules:
impline = "from . utils import %s" % (module)
print("reloading %s" % (".".join([name] + ['utils'] + [module])))
exec(impline)
importlib.reload(eval(module))
from . import handlers
print("reloading", handlers.__name__)
importlib.reload(handlers)
# and based on that, reload the modules containing operator and menu classes
modules = []
for label in registration.classes:
entries = registration.classes[label]
for entry in entries:
path = entry[0].split('.')
module = path.pop(-1)
if (path, module) not in modules:
modules.append((path, module))
for path, module in modules:
if path:
impline = "from . %s import %s" % (".".join(path), module)
else:
impline = "from . import %s" % (module)
print("reloading %s" % (".".join([name] + path + [module])))
exec(impline)
importlib.reload(eval(module))
if 'bpy' in locals():
reload_modules(bl_info['name'])
import bpy
from bpy.props import PointerProperty, BoolProperty, EnumProperty
from . properties import M3SceneProperties, M3ObjectProperties
from . utils.registration import get_core, get_tools, get_pie_menus
from . utils.registration import register_classes, unregister_classes, register_keymaps, unregister_keymaps, register_icons, unregister_icons, register_msgbus, unregister_msgbus
from . ui.menus import object_context_menu, mesh_context_menu, add_object_buttons, material_pick_button, outliner_group_toggles, extrude_menu, group_origin_adjustment_toggle, render_menu, render_buttons
from . handlers import update_object_axes_drawing, focus_HUD, surface_slide_HUD, update_group, update_asset, update_msgbus, screencast_HUD, increase_lights_on_render_end, decrease_lights_on_render_start
def register():
global classes, keymaps, icons, owner
# CORE
core_classes = register_classes(get_core())
# PROPERTIES
bpy.types.Scene.M3 = PointerProperty(type=M3SceneProperties)
bpy.types.Object.M3 = PointerProperty(type=M3ObjectProperties)
bpy.types.WindowManager.M3_screen_cast = BoolProperty()
bpy.types.WindowManager.M3_asset_catalogs = EnumProperty(items=[])
# TOOLS, PIE MENUS, KEYMAPS, MENUS
tool_classlists, tool_keylists, tool_count = get_tools()
pie_classlists, pie_keylists, pie_count = get_pie_menus()
classes = register_classes(tool_classlists + pie_classlists) + core_classes
keymaps = register_keymaps(tool_keylists + pie_keylists)
bpy.types.VIEW3D_MT_object_context_menu.prepend(object_context_menu)
bpy.types.VIEW3D_MT_edit_mesh_context_menu.prepend(mesh_context_menu)
bpy.types.VIEW3D_MT_edit_mesh_extrude.append(extrude_menu)
bpy.types.VIEW3D_MT_mesh_add.prepend(add_object_buttons)
bpy.types.VIEW3D_MT_editor_menus.append(material_pick_button)
bpy.types.OUTLINER_HT_header.prepend(outliner_group_toggles)
bpy.types.VIEW3D_PT_tools_object_options_transform.append(group_origin_adjustment_toggle)
bpy.types.TOPBAR_MT_render.append(render_menu)
bpy.types.DATA_PT_context_light.prepend(render_buttons)
# ICONS
icons = register_icons()
# MSGBUS
owner = object()
register_msgbus(owner)
# HANDLERS
bpy.app.handlers.load_post.append(update_msgbus)
bpy.app.handlers.undo_pre.append(update_object_axes_drawing)
bpy.app.handlers.redo_pre.append(update_object_axes_drawing)
bpy.app.handlers.load_pre.append(update_object_axes_drawing)
bpy.app.handlers.depsgraph_update_post.append(focus_HUD)
bpy.app.handlers.depsgraph_update_post.append(surface_slide_HUD)
bpy.app.handlers.depsgraph_update_post.append(update_group)
bpy.app.handlers.depsgraph_update_post.append(update_asset)
bpy.app.handlers.depsgraph_update_post.append(screencast_HUD)
bpy.app.handlers.render_init.append(decrease_lights_on_render_start)
bpy.app.handlers.render_cancel.append(increase_lights_on_render_end)
bpy.app.handlers.render_complete.append(increase_lights_on_render_end)
# REGISTRATION OUTPUT
print(f"Registered {bl_info['name']} {'.'.join([str(i) for i in bl_info['version']])} with {tool_count} {'tool' if tool_count == 1 else 'tools'}, {pie_count} pie {'menu' if pie_count == 1 else 'menus'}")
def unregister():
global classes, keymaps, icons, owner
# HANDLERS
bpy.app.handlers.load_post.remove(update_msgbus)
bpy.app.handlers.undo_pre.remove(update_object_axes_drawing)
bpy.app.handlers.redo_pre.remove(update_object_axes_drawing)
bpy.app.handlers.load_pre.remove(update_object_axes_drawing)
from . handlers import focusHUD, surfaceslideHUD, screencastHUD
if focusHUD and "RNA_HANDLE_REMOVED" not in str(focusHUD):
bpy.types.SpaceView3D.draw_handler_remove(focusHUD, 'WINDOW')
if surfaceslideHUD and "RNA_HANDLE_REMOVED" not in str(surfaceslideHUD):
bpy.types.SpaceView3D.draw_handler_remove(surfaceslideHUD, 'WINDOW')
if screencastHUD and "RNA_HANDLE_REMOVED" not in str(screencastHUD):
bpy.types.SpaceView3D.draw_handler_remove(screencastHUD, 'WINDOW')
bpy.app.handlers.depsgraph_update_post.remove(focus_HUD)
bpy.app.handlers.depsgraph_update_post.remove(surface_slide_HUD)
bpy.app.handlers.depsgraph_update_post.remove(update_group)
bpy.app.handlers.depsgraph_update_post.remove(update_asset)
bpy.app.handlers.depsgraph_update_post.remove(screencast_HUD)
bpy.app.handlers.render_init.remove(decrease_lights_on_render_start)
bpy.app.handlers.render_cancel.remove(increase_lights_on_render_end)
bpy.app.handlers.render_complete.remove(increase_lights_on_render_end)
# MSGBUS
unregister_msgbus(owner)
# TOOLS, PIE MENUS, KEYMAPS, MENUS
bpy.types.VIEW3D_MT_object_context_menu.remove(object_context_menu)
bpy.types.VIEW3D_MT_edit_mesh_context_menu.remove(mesh_context_menu)
bpy.types.VIEW3D_MT_edit_mesh_extrude.remove(extrude_menu)
bpy.types.VIEW3D_MT_mesh_add.remove(add_object_buttons)
bpy.types.VIEW3D_MT_editor_menus.remove(material_pick_button)
bpy.types.OUTLINER_HT_header.remove(outliner_group_toggles)
bpy.types.VIEW3D_PT_tools_object_options_transform.remove(group_origin_adjustment_toggle)
bpy.types.TOPBAR_MT_render.remove(render_menu)
bpy.types.DATA_PT_context_light.remove(render_buttons)
unregister_keymaps(keymaps)
unregister_classes(classes)
# PROPERTIES
del bpy.types.Scene.M3
del bpy.types.Object.M3
del bpy.types.WindowManager.M3_screen_cast
del bpy.types.WindowManager.M3_asset_catalogs
# ICONS
unregister_icons(icons)
print(f"Unregistered {bl_info['name']} {'.'.join([str(i) for i in bl_info['version']])}.")