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Cannot Use Heated Ingredients in MineTweaker Anvil Recipes #16
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Add script example, please |
I've tried two scripts:
The script technically works. If I place two (unheated) bars into the anvil, I can create the sword blade I want to craft. However, the problem is that the bars are unheated. I want to use heated bars in the recipe. Also, with this recipe, the sword blade that is created is not heated, and does not need to be quenched. So, I tried this:
There are two problems with this script. First is that it doesn't care about the material's workable temperature. If the bar is heated to any temperature at all, it will work in the recipe. Secondly (and I think this is a problem with the first script too, but I'm not sure), it seems that the anvil isn't properly understanding the NBT tag restriction, because I can use any heated bar in this recipe. Iron, copper, whatever, if I put two heated ingots in the anvil with this recipe, I can make an Atlarus Sword Blade. However, with this recipe, the resulting sword blade is hot, and must be quenched. |
Thx for feedback. I'm currently working under additional ZenExpansion methods for MF custom stacks (hot items, e.g.) for simple converting in MT scripts. |
When adding recipes for the anvil with the MineTweaker hooks, I can't find a way to specify that metal components must be heated to a workable temperature. The boolean "hot" argument seems to just make the crafting result heated.
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