Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Concerns about Hardcore-Crafting #23

Open
AnonymousProductions opened this issue Jan 18, 2018 · 1 comment
Open

Concerns about Hardcore-Crafting #23

AnonymousProductions opened this issue Jan 18, 2018 · 1 comment

Comments

@AnonymousProductions
Copy link

Through a quick setup and playthrough- I have got thinking about the flow of hardcore crafting (HC) to both new and experienced players.

The first problem i've sort of been unsettled over is how hardcore mode is active by default. This could be a problem due to potentially confusing or scaring off newbies to the mod. Since HC is best played after learning more about it, it's more likely the user would go through config files those who are new and unexperienced.

As for the structure: The "Getting Started" Entry probably could use some rewriting. I sort of left things out and may not have prioritised getting food, wood, etc. So explaining how to simply cook a stew or something would be best early on, along with collection of planks and stones.

This is just my reflection of how the HC system flows for the first night, but it can't hurt to rethink some things.

@wolfyez
Copy link

wolfyez commented Mar 8, 2018

Yea in my modpack a lot of people got mad, so i had to teach them how to use the mod.
I mean it is hard at 1st, but its very simple.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants