Skeleton constraints violated on extreme rotation #1316
Labels
Area: Server
Related to the server
Area: Skeletal Model
Deals with the model of the skeleton and its pose
Priority: Low
Less important right now
Type: Bug
Something isn't working
When you violate a skeleton constraint, it will function until you reach the inverse side of the constraint. We should keep track of which side the constraint is being violated on and not allow it to bypass it. See video for demonstration.
This is only an issue when skeleton constraints are not being applied to the trackers as correction, since the correction functions as a hard limit on rotation.
Screen.Recording.2025-02-25.193845-enc.mp4
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