You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My version fixed a bug where cooldowns were not working correctly. Rocketmod prioritised the highest cooldown for some reason and I believe it also ignored people with a 0s cooldown and rather gave them a cooldown with higher seconds (If they were in a group that had the same command with different cooldowns.
From scrolling through Dms he mentioned that this is how Rocketmod handled cooldowns so he made it prioritise the lowest cooldown instead
It is better if rocketmod handle it based on group priority.
In addition I think that rocketmod should save when the command was executed, because if the player permissions are changed the cooldown is the correct one.
Rocket.Core.CommandsRocketCommandManager this can be a "problem"
Originally posted by @Bradler26 in SmartlyDressedGames/Unturned-3.x-Community#1704 (comment)
My version fixed a bug where cooldowns were not working correctly. Rocketmod prioritised the highest cooldown for some reason and I believe it also ignored people with a 0s cooldown and rather gave them a cooldown with higher seconds (If they were in a group that had the same command with different cooldowns.
From scrolling through Dms he mentioned that this is how Rocketmod handled cooldowns so he made it prioritise the lowest cooldown instead
applyingPermissions.Where(p => p.Cooldown != 0).OrderByDescending(p => p.Cooldown).FirstOrDefault();
The text was updated successfully, but these errors were encountered: