EGTtools provides a centralized repository with analytical and numerical methods to study/model game theoretical problems under the Evolutionary Game Theory (EGT) framework.
This library is composed of two parts:
- a set of analytical methods implemented in Python 3
- a set of computational methods implemented in C++ with (Python 3 bindings)
The second typed is used in cases where the state space is too big to solve analytically, and thus require estimating the model parameters through monte-carlo simulations. The C++ implementation provides optimized computational methods that can run in parallel in a reasonable time, while Python bindings make the methods easily accecible to a larger range of researchers.
- Requirements
- Downloading sources
- Examples of usage
- Documentation
- Caveats
- Citing
- Licence
- Acknowledgements
To be able to install EGTtools, you must have:
- A recent version of Linux (only tested on Ubuntu), MacOSX (Mojave or above) or Windows
- CMake version 3.17 or higher
- C++ 17
- Eigen 3.3.*
- Boost 1.80.*
- Python 3.7 or higher
- If you want support for parallel operations you should install OpenMP
- Ideally, you should also install OpenBLAS, which offers optimized implementations of linear algebra kernels for several processor architectures, and install numpy and scipy versions that use it.
When cloning the repository you should also clone the submodules so that pybind11 is downloaded. You can do that by running:
git clone --recurse-submodules -j8 https://github.com/Socrats/EGTTools.git
You can install egttools
directly from PyPi with:
pip install egttools
Currently, only the Linux build supports OpenMP parallelization for numerical simulations. This should normally be ok for most applications, since numerical simulations are heavy and should be run on High Power Computing (HPC) clusters which normally run Linux distributions.
We are investigating how to provide support for OpenMP in both Windows and Mac. In the meantime, if you really want to run numerical simulations on either of the two platforms, you should follow the compilation instructions below and try to link OpenMP for your platform yourself. Please, if you manage to do so, open an issue or a pull request with your solutions.
Note: For Apple M1 (arm64) you should install using pip install egttools --no-deps
so that pip does not
install the dependencies of the package. You should then install these dependencies through a virtual environment
created with miniforge (see Caveats for more information on why
this is necessary). Once you have miniforge installed you can do the following (assuming that you are in the base
miniforge environment):
conda create -n egtenv python=3.9
conda activate egtenv
conda install numpy
conda install scipy
conda install matplotlib
conda install networkx
conda install seaborn
To build egttools
from source follow the following steps.
To install all required packages run:
python -m venv egttools-env
source egttools-env/bin/activate
pip install -r requirements.txt
Or with anaconda:
conda env create -f environment.yml
conda activate egttools-env
Also, to make your virtual environment visible to jupyter:
conda install ipykernel # or pip install ipykernel
python -m ipykernel install --user --name=egttools-env
You can build EGTtools in your virtual environment by running:
pip install build
cd <path>
python -m build
Where <path>
represents the path to the EGTtools folder. If you are running this while inside the EGTtools folder,
then <path>
is simply ./
.
Finally, you can install EGTtools in development mode, this will allow the installation to update with new modifications to the package:
python -m pip install -e <path>
If you don't want development mode, you can skip the option -e
.
The Analytical example is a jupyter notebook which analyses analytically the evolutionary dynamics in a (2-person, 2-actions, one-shot) Hawk-Dove game.
The Numerical example is a jupyter notebook which analyses through numerical simulations the evolutionary dynamics in a (2-person, 2-actions, one-shot) Hawk-Dove game.
The Invasion example is a jupyter notebook calculates the fixation probabilities and stationary distribution of a Normal Form Game with 5 strategies and then plots an invasion diagram.
The Plot 2 Simplex is a jupyter notebook that shows how to use EGTtools to plot the evolutionary dynamics in a 2 Simplex (a triangle), both for infinite and finite populations.
You can also check all these notebooks and a bit more on this tutorial repository
For example, assuming the following payoff matrix:
You can plot the gradient of selection in a finite population of (Z=100) individuals and assuming and intensity of selection in the following way:
import numpy as np
from egttools.analytical import PairwiseComparison
from egttools.games import Matrix2PlayerGameHolder
beta = 1;
Z = 100;
nb_strategies = 2;
A = np.array([[-0.5, 2.], [0., 0.]])
pop_states = np.arange(0, Z + 1, 1)
game = Matrix2PlayerGameHolder(nb_strategies, payoff_matrix=A)
# Instantiate evolver and calculate gradient
evolver = PairwiseComparison(population_size=Z, game=game)
gradients = np.array([evolver.calculate_gradient_of_selection(beta, np.array([x, Z - x])) for x in range(Z + 1)])
Afterwards, you can plot the results with:
from egttools.plotting import plot_gradients
plot_gradients(gradients, figsize=(4, 4), fig_title="Hawk-Dove game stochastic dynamics",
marker_facecolor='white',
xlabel="frequency of hawks (k/Z)", marker="o", marker_size=20, marker_plot_freq=2)
And you can plot the stationary distribution for a mutation rate with:
import matplotlib.pyplot as plt
from egttools.utils import calculate_stationary_distribution
transitions = evolver.calculate_transition_matrix(beta, mu=1e-3)
stationary_with_mu = calculate_stationary_distribution(transitions.transpose())
fig, ax = plt.subplots(figsize=(5, 4))
fig.patch.set_facecolor('white')
lines = ax.plot(np.arange(0, Z + 1) / Z, stationary_with_mu)
plt.setp(lines, linewidth=2.0)
ax.set_ylabel('stationary distribution', size=16)
ax.set_xlabel('$k/Z$', size=16)
ax.set_xlim(0, 1)
plt.show()
We can obtain the same results through numerical simulations. The error will depend on how many independent simulations you perform and for how long you let the simulation run. While a future implementation will offer an adaptive method to vary these parameters depending on the variations between the estimated distributions, for the moment it is important that you let the simulation run for enough generations after it has achieved a steady state. Here is a comparison between analytical and numerical results:
from egttools.numerical import PairwiseComparisonNumerical
from egttools.games import NormalFormGame
# Instantiate the game
game = NormalFormGame(1, A)
numerical_evolver = PairwiseComparisonNumerical(Z, game, 1000000)
# We do this for different betas
betas = np.logspace(-4, 1, 50)
stationary_points = []
# numerical simulations
for i in range(len(betas)):
stationary_points.append(numerical_evolver.stationary_distribution(30, int(1e6), int(1e3),
betas[i], 1e-3))
stationary_points = np.asarray(stationary_points)
# Now we estimate the probability of Cooperation for each possible state
state_frequencies = np.arange(0, Z + 1) / Z
coop_level = np.dot(state_frequencies, stationary_points.T)
Lastly, we plot the results:
from sklearn.metrics import mean_squared_error
mse = mean_squared_error(1 - coop_level_analytical, coop_level)
# Finally, we plot and compare visually (and check how much error we get)
fig, ax = plt.subplots(figsize=(7, 5))
# ax.scatter(betas, coop_level, label="simulation")
ax.scatter(betas, coop_level_analytical, marker='x', label="analytical")
ax.scatter(betas, coop_level, marker='o', label="simulation")
ax.text(0.01, 0.535, 'MSE = {0:.3e}'.format(mse), style='italic',
bbox={'facecolor': 'red', 'alpha': 0.5, 'pad': 10})
ax.legend()
ax.set_xlabel(r'$\beta$', fontsize=15)
ax.set_ylabel('Cooperation level', fontsize=15)
ax.set_xscale('log')
plt.show()
Finally, you may also visualize the result of independent simulations:
init_states = np.random.randint(0, Z + 1, size=10, dtype=np.uint64)
output = []
for i in range(10):
output.append(evolver.run(int(1e6), 1, 1e-3,
[init_states[i], Z - init_states[i]]))
# Plot each year's time series in its own facet
fig, ax = plt.subplots(figsize=(5, 4))
for run in output:
ax.plot(run[:, 0] / Z, color='gray', linewidth=.1, alpha=0.6)
ax.set_ylabel('k/Z')
ax.set_xlabel('generation')
ax.set_xscale('log')
EGTtools can also be used to visualize the evolutionary dynamics in a 2 Simplex. In the example bellow, we use the
egttools.plotting.plot_replicator_dynamics_in_simplex
which calculates the gradients on a simplex given an initial
payoff matrix and returns a egttools.plotting.Simplex2D
object which can be used to plot the 2 Simplex.
import numpy as np
import matplotlib.pyplot as plt
from egttools.plotting import plot_replicator_dynamics_in_simplex
payoffs = np.array([[1, 0, 0],
[0, 2, 0],
[0, 0, 3]])
type_labels = ['A', 'B', 'C']
fig, ax = plt.subplots(figsize=(10, 8))
simplex, gradient_function, roots, roots_xy, stability = plot_replicator_dynamics_in_simplex(payoffs, ax=ax)
plot = (simplex.add_axis(ax=ax)
.draw_triangle()
.draw_gradients(zorder=0)
.add_colorbar()
.add_vertex_labels(type_labels)
.draw_stationary_points(roots_xy, stability)
.draw_trajectory_from_roots(gradient_function,
roots,
stability,
trajectory_length=15,
linewidth=1,
step=0.01,
color='k', draw_arrow=True,
arrowdirection='right',
arrowsize=30, zorder=4, arrowstyle='fancy')
.draw_scatter_shadow(gradient_function, 300, color='gray', marker='.', s=0.1, zorder=0)
)
ax.axis('off')
ax.set_aspect('equal')
plt.xlim((-.05, 1.05))
plt.ylim((-.02, simplex.top_corner + 0.05))
plt.show()
The same can be done for finite populations, with the added possibility to plot the stationary distribution inside the triangle (see simplex plotting and simplified simplex plotting for a more in depth examples).
The analytical module contains classes and functions that you may use to investigate the evolutionary dynamics in N-player games. For now only the replicator dynamics (for infinite populations) and the Pairwise Comparison imitation process (for finite populations) are implemented.
When your state-space is too big (in finite populations), it might become computationally hard to solve the system analytically. Thus, we provide an efficient numerical module written in C++ and compiled to Python. You may use it to estimate the fixation probabilities and stationary distribution through Monte-Carlo simulations, or perform individual runs of the Moran process.
You can find more information in the ReadTheDocs documentation.
-
On Apple M1 (arm64) you should install (for the moment) miniforge, create a conda environment using it, and install EGTtools from the conda environment.
-
In MacOSX it is assumed that you have Homebrew installed.
-
You should install libomp with homebrew
brew install libomp
if you want to have support for parallel operations ( there is a big difference in computation time). -
You must have Eigen 3.3.* installed.
-
You do not need any of the above if you install EGTtools through
pip install egttools --no-deps
. However, on Apple M1 (arm64) you still need to install the dependencies through miniforge, since only there you can find a scipy wheel that supports this architecture.
If you use EGTtools in your publications, please cite it in the following way with bibtex:
@article{Fernandez2023,
author = {Fernández Domingos, Elias and Santos, Francisco C. and Lenaerts, Tom},
title = {EGTtools: Evolutionary game dynamics in Python},
journal = {iScience},
volume = {26},
number = {4},
pages = {106419},
year = {2023},
issn = {2589-0042},
doi = {https://doi.org/10.1016/j.isci.2023.106419}
}
Or in text format:
Fernández Domingos, E., Santos, F. C. & Lenaerts, T. EGTtools: Evolutionary game dynamics in Python. iScience 26, 106419 (2023).
And to cite the current version of EGTtools you can use:
@misc{Fernandez2020,
author = {Fernández Domingos, Elias},
title = {EGTTools: Toolbox for Evolutionary Game Theory (0.1.12)},
year = {2022},
month = {Dec},
journal = {Zenodo},
doi = {10.5281/zenodo.7458631}
}
Moreover, you may find our article at here.
- EGTtools is released under the GNU General Public Licence, version 3 or later.
- pybind11 is released under a BSD-style license.
- Great parts of this project have been possible thanks to the help of Yannick Jadoul author of Parselmouth and Eugenio Bargiacchi author of AIToolBox. They are both great programmers and scientists, so it is always a good idea to check out their work.
- EGTtools makes use of the amazing pybind11. library to provide a Python interface for optimized monte-carlo simulations written in C++.