Releases: SolidAlloy/GenericUnityObjects
Releases · SolidAlloy/GenericUnityObjects
2.17.1
2.17.0
2.16.0
2.16.0 (2022-06-19)
Bug Fixes
- Fixed compilation error related to AssetDatabase.SaveAssetIfDirty() in Unity 2021.1.16 and older (4c2ac45)
- Improved the way the package detects if the platform can emit code at runtime (47877e7)
- Removed a warning regarding pdb files in Unity on non-Windows platforms (7686dbe)
Features
2.15.3
2.15.2
2.15.1
2.15.0
2.14.1
2.14.0
2.14.0 (2022-02-03)
Bug Fixes
- Fixed ArgumentException occuring on domain reload (084605a)
- Fixed changes to the database not saved after removing a concrete class (d3e5314)
- Fixed directory-not-found exception when using the package for the first time (629be74)
- Fixed FileNotFound exception when trying to replace an assembly that does not exist (f090bb0)
- Fixed generic components not generating and Undo record when being added (b58e0d8)
- Fixed not working custom editor for generic MonoBehaviours with new versions of Odin Inspector (e3ad7e6)
- Fixed type exception when drawing a non-generic type object field using GenericObjectField (74da9ca)
- Made GenericObjectDrawer recognize that the current target is generic and show it correctly even if the passed type is not generic (e16bcf7)
Features
- Added a namespace to the auto-generated concrete classes (73af6e8)
- Added GenericBehaviourCreator.AddComponent() overload that tells if the domain reload is needed (a781e1f)
- Replaced a centered dropdown window with opening it at the mouse position when creating a generic scriptable object (2932b77)
- Started regenerating selector assemblies that were removed (821c8e2)