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Releases: SolidAlloy/GenericUnityObjects

1.1.4

03 Dec 16:23
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1.1.4 (2020-12-03)

Bug Fixes

  • Default file name for a generic SO is now using short type name instead of full one. (7b690b3)
  • Disable the warning that appeared after the usage sample is imported (0d0a24b)
  • Fixed asset creation menus not appearing immediately after the samples import. (15a8baa)
  • Fixed the bug where methods were added to the MenuItems class on editor start and caused compilation errors (f44a920)
  • Reduced GenericSODrawer.OnGUI() execution time by using a type cache (5adf695)
  • Replaced a method available only in Unity 2020.1+ (ca415b6)
  • Started rounding up values of the window position before its creation. (0a05863)
  • Started using the correct name of GenericSOPersistentStorage class (92cacc2)

1.1.3

09 Nov 12:18
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1.1.3 (2020-11-09)

Bug Fixes

  • Added an additional error message when generic scriptable object is instantiated in the field initializer (fc7904e)
  • Marked GenericScriptableObject.CreateInstance() as pure method (5903a16)

1.1.2

08 Nov 21:05
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1.1.2 (2020-11-08)

Bug Fixes

  • ObjectField of a non-generic class derived from GenericScriptableObject works without errors now (a7bec7d)

1.1.1

05 Nov 19:55
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1.1.1 (2020-11-05)

Bug Fixes

  • Fixed warning about inconsistent new lines in MenuItems.cs (44e5231)

1.1.0

04 Nov 17:11
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1.1.0 (2020-11-04)

Features

  • Added a helper that removes auto-generated code after the GenericScriptableObject class removal (83d6b41)

1.0.0

03 Nov 13:30
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1.0.0 (2020-11-03)

Bug Fixes

  • The database is now saved to disk when changed (2787414)