-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathxgl.hh
261 lines (255 loc) · 13.8 KB
/
xgl.hh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
#ifndef XGLHH
#define XGLHH
#include "teg.hh"
#ifdef WE_ARE_XGL
#define EXTERN
#else
#define EXTERN extern
#endif
namespace xgl {
void Initialize();
#if XGL_ENABLE_VBO
/* ARB_vertex_buffer_object */
EXTERN bool have_ARB_vertex_buffer_object;
EXTERN void(*BindBuffer)(GLenum target, GLuint buffer);
EXTERN void(*DeleteBuffers)(GLsizei n, const GLuint* buffers);
EXTERN void(*GenBuffers)(GLsizei n, GLuint* buffers);
EXTERN GLboolean(*IsBuffer)(GLuint buffer);
EXTERN void(*BufferData)(GLenum target, GLsizeiptr size,
const void* data, GLenum usage);
EXTERN void(*BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size,
const void* data);
EXTERN void(*GetBufferSubData)(GLenum target, GLintptr offset,
GLsizeiptr size, void* data);
EXTERN void*(*MapBuffer)(GLenum target, GLenum access);
EXTERN GLboolean(*UnmapBuffer)(GLenum target);
EXTERN void(*GetBufferParameteriv)(GLenum target, GLenum pname, GLint* v);
EXTERN void(*GetBufferPointerv)(GLenum target, GLenum pname, void** v);
#endif
#if XGL_ENABLE_SYNC
/* ARB_sync */
EXTERN bool have_ARB_sync;
EXTERN GLsync (*FenceSync)(GLenum condition, GLbitfield flags);
EXTERN GLboolean (*IsSync)(GLsync sync);
EXTERN void (*DeleteSync)(GLsync sync);
EXTERN GLenum (*ClientWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
EXTERN void (*WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
EXTERN void (*GetInteger64v)(GLenum pname, GLint64 *params);
EXTERN void (*GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize,
GLsizei* length, GLint* values);
#endif
#if XGL_ENABLE_PBO
/* ARB_pixel_buffer_object */
EXTERN bool have_ARB_pixel_buffer_object;
#endif
#if XGL_ENABLE_RECTANGLE_TEXTURES
/* ARB_texture_rectangle */
EXTERN bool have_ARB_texture_rectangle;
EXTERN bool have_quirk_ARB_texture_rectangle_no_filtering;
#endif
#if XGL_ENABLE_FLOAT_TEXTURES
/* ARB_texture_float */
EXTERN bool have_ARB_texture_float;
EXTERN bool have_quirk_ARB_texture_float_half_no_filtering;
EXTERN bool have_quirk_ARB_texture_float_single_no_filtering;
#endif
#if XGL_CHECK_RGB16_QUIRK
EXTERN bool have_quirk_texture_rgb16_no_filtering;
#endif
#if XGL_ENABLE_SRGB
/* EXT_texture_sRGB */
EXTERN bool have_EXT_texture_sRGB;
/* EXT_framebuffer_sRGB */
EXTERN bool have_EXT_framebuffer_sRGB;
#endif
#if XGL_ENABLE_SHADERS
/* ARB_shader_objects */
EXTERN bool have_ARB_shader_objects;
EXTERN void (*DeleteObject)(GLhandleARB obj);
EXTERN GLhandleARB (*GetHandle)(GLenum pname);
EXTERN void (*DetachObject)(GLhandleARB containerObj,
GLhandleARB attachedObj);
EXTERN GLhandleARB (*CreateShaderObject)(GLenum shaderType);
EXTERN void (*ShaderSource)(GLhandleARB shaderObj, GLsizei count,
const GLcharARB **string, const GLint *length);
EXTERN void (*CompileShader)(GLhandleARB shaderObj);
EXTERN GLhandleARB (*CreateProgramObject)(void);
EXTERN void (*AttachObject)(GLhandleARB containerObj, GLhandleARB obj);
EXTERN void (*LinkProgram)(GLhandleARB programObj);
EXTERN void (*UseProgramObject)(GLhandleARB programObj);
EXTERN void (*ValidateProgram)(GLhandleARB programObj);
EXTERN void (*Uniform1f)(GLint location, GLfloat v0);
EXTERN void (*Uniform2f)(GLint location, GLfloat v0, GLfloat v1);
EXTERN void (*Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
EXTERN void (*Uniform4f)(GLint location,
GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3);
EXTERN void (*Uniform1i)(GLint location, GLint v0);
EXTERN void (*Uniform2i)(GLint location, GLint v0, GLint v1);
EXTERN void (*Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
EXTERN void (*Uniform4i)(GLint location,
GLint v0, GLint v1, GLint v2, GLint v3);
EXTERN void (*Uniform1fv)(GLint location,
GLsizei count, const GLfloat *value);
EXTERN void (*Uniform2fv)(GLint location,
GLsizei count, const GLfloat *value);
EXTERN void (*Uniform3fv)(GLint location,
GLsizei count, const GLfloat *value);
EXTERN void (*Uniform4fv)(GLint location,
GLsizei count, const GLfloat *value);
EXTERN void (*Uniform1iv)(GLint location, GLsizei count, const GLint *value);
EXTERN void (*Uniform2iv)(GLint location, GLsizei count, const GLint *value);
EXTERN void (*Uniform3iv)(GLint location, GLsizei count, const GLint *value);
EXTERN void (*Uniform4iv)(GLint location, GLsizei count, const GLint *value);
EXTERN void (*UniformMatrix2fv)(GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
EXTERN void (*UniformMatrix3fv)(GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
EXTERN void (*UniformMatrix4fv)(GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
EXTERN void (*GetObjectParameterfv)(GLhandleARB obj, GLenum pname,
GLfloat *params);
EXTERN void (*GetObjectParameteriv)(GLhandleARB obj, GLenum pname,
GLint *params);
EXTERN void (*GetInfoLog)(GLhandleARB obj, GLsizei maxLength,
GLsizei *length, GLcharARB *infoLog);
EXTERN void (*GetAttachedObjects)(GLhandleARB containerObj, GLsizei maxCount,
GLsizei *count, GLhandleARB *obj);
EXTERN GLint (*GetUniformLocation)(GLhandleARB programObj,
const GLcharARB *name);
EXTERN void (*GetActiveUniform)(GLhandleARB programObj, GLuint index,
GLsizei maxLength, GLsizei *length,
GLint *size, GLenum *type, GLcharARB *name);
EXTERN void (*GetUniformfv)(GLhandleARB programObj, GLint location,
GLfloat *params);
EXTERN void (*GetUniformiv)(GLhandleARB programObj, GLint location,
GLint *params);
EXTERN void (*GetShaderSource)(GLhandleARB obj, GLsizei maxLength,
GLsizei *length, GLcharARB *source);
/* ARB_fragment_shader */
EXTERN bool have_ARB_fragment_shader;
/* ARB_vertex_shader */
EXTERN bool have_ARB_vertex_shader;
EXTERN void (*VertexAttrib1f)(GLuint index, GLfloat v0);
EXTERN void (*VertexAttrib1s)(GLuint index, GLshort v0);
EXTERN void (*VertexAttrib1d)(GLuint index, GLdouble v0);
EXTERN void (*VertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
EXTERN void (*VertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
EXTERN void (*VertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
EXTERN void (*VertexAttrib3f)(GLuint index,
GLfloat v0, GLfloat v1, GLfloat v2);
EXTERN void (*VertexAttrib3s)(GLuint index,
GLshort v0, GLshort v1, GLshort v2);
EXTERN void (*VertexAttrib3d)(GLuint index,
GLdouble v0, GLdouble v1, GLdouble v2);
EXTERN void (*VertexAttrib4f)(GLuint index,
GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3);
EXTERN void (*VertexAttrib4s)(GLuint index,
GLshort v0, GLshort v1,
GLshort v2, GLshort v3);
EXTERN void (*VertexAttrib4d)(GLuint index,
GLdouble v0, GLdouble v1,
GLdouble v2, GLdouble v3);
EXTERN void (*VertexAttrib4Nub)(GLuint index,
GLubyte x, GLubyte y, GLubyte z, GLubyte w);
EXTERN void (*VertexAttrib1fv)(GLuint index, const GLfloat *v);
EXTERN void (*VertexAttrib1sv)(GLuint index, const GLshort *v);
EXTERN void (*VertexAttrib1dv)(GLuint index, const GLdouble *v);
EXTERN void (*VertexAttrib2fv)(GLuint index, const GLfloat *v);
EXTERN void (*VertexAttrib2sv)(GLuint index, const GLshort *v);
EXTERN void (*VertexAttrib2dv)(GLuint index, const GLdouble *v);
EXTERN void (*VertexAttrib3fv)(GLuint index, const GLfloat *v);
EXTERN void (*VertexAttrib3sv)(GLuint index, const GLshort *v);
EXTERN void (*VertexAttrib3dv)(GLuint index, const GLdouble *v);
EXTERN void (*VertexAttrib4fv)(GLuint index, const GLfloat *v);
EXTERN void (*VertexAttrib4sv)(GLuint index, const GLshort *v);
EXTERN void (*VertexAttrib4dv)(GLuint index, const GLdouble *v);
EXTERN void (*VertexAttrib4iv)(GLuint index, const GLint *v);
EXTERN void (*VertexAttrib4bv)(GLuint index, const GLbyte *v);
EXTERN void (*VertexAttrib4ubv)(GLuint index, const GLubyte *v);
EXTERN void (*VertexAttrib4usv)(GLuint index, const GLushort *v);
EXTERN void (*VertexAttrib4uiv)(GLuint index, const GLuint *v);
EXTERN void (*VertexAttrib4Nbv)(GLuint index, const GLbyte *v);
EXTERN void (*VertexAttrib4Nsv)(GLuint index, const GLshort *v);
EXTERN void (*VertexAttrib4Niv)(GLuint index, const GLint *v);
EXTERN void (*VertexAttrib4Nubv)(GLuint index, const GLubyte *v);
EXTERN void (*VertexAttrib4Nusv)(GLuint index, const GLushort *v);
EXTERN void (*VertexAttrib4Nuiv)(GLuint index, const GLuint *v);
EXTERN void (*VertexAttribPointer)(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const void *pointer);
EXTERN void (*EnableVertexAttribArray)(GLuint index);
EXTERN void (*DisableVertexAttribArray)(GLuint index);
EXTERN void (*BindAttribLocation)(GLhandleARB programObj,
GLuint index, const GLcharARB *name);
EXTERN void (*GetActiveAttrib)(GLhandleARB programObj, GLuint index,
GLsizei maxLength, GLsizei *length,
GLint *size, GLenum *type, GLcharARB *name);
EXTERN GLint (*GetAttribLocation)(GLhandleARB programObj,
const GLcharARB *name);
EXTERN void (*GetVertexAttribdv)(GLuint index,
GLenum pname, GLdouble *params);
EXTERN void (*GetVertexAttribfv)(GLuint index,
GLenum pname, GLfloat *params);
EXTERN void (*GetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
EXTERN void (*GetVertexAttribPointerv)(GLuint index,
GLenum pname, void **pointer);
#endif
#if XGL_ENABLE_FBO
/* ARB_draw_buffers */
EXTERN bool have_ARB_draw_buffers;
EXTERN void (*DrawBuffers)(GLsizei n, const GLenum* bufs);
/* ARB_framebuffer_object (and its parents) */
EXTERN bool have_EXT_framebuffer_object, have_EXT_framebuffer_blit,
have_EXT_framebuffer_multisample, have_ARB_framebuffer_object;
EXTERN GLboolean (*IsRenderbuffer)(GLuint renderbuffer);
EXTERN void (*BindRenderbuffer)(GLenum target, GLuint renderbuffer);
EXTERN void (*DeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
EXTERN void (*GenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
EXTERN void (*RenderbufferStorage)(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
EXTERN void (*GetRenderbufferParameteriv)(GLenum target, GLenum pname,
GLint* params);
EXTERN GLboolean (*IsFramebuffer)(GLuint framebuffer);
EXTERN void (*BindFramebuffer)(GLenum target, GLuint framebuffer);
EXTERN void (*DeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
EXTERN void (*GenFramebuffers)(GLsizei n, GLuint* framebuffers);
EXTERN GLenum (*CheckFramebufferStatus)(GLenum target);
EXTERN void (*FramebufferTexture1D)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level);
EXTERN void (*FramebufferTexture2D)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level);
EXTERN void (*FramebufferTexture3D)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint layer);
EXTERN void (*FramebufferRenderbuffer)(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
EXTERN void (*GetFramebufferAttachmentParameteriv)(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params);
EXTERN void (*GenerateMipmap)(GLenum target);
/* ARB_framebuffer_object only */
EXTERN void (*FramebufferTextureLayer)(GLenum target, GLenum attachment,
GLuint texture, GLint level,
GLint layer);
/* ARB_framebuffer_object or EXT_framebuffer_multisample, check latter */
EXTERN void (*RenderbufferStorageMultisample)(GLenum target, GLsizei samples,
GLenum internalformat,
GLsizei width, GLsizei height);
/* ARB_framebuffer_object or EXT_framebuffer_blit, check latter */
EXTERN void (*BlitFramebuffer)(GLint srcX0, GLint srcY0,
GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
#endif
};
#define REQUIRE_EXTENSION(ext) if(!xgl::have_##ext) die("Your video hardware does not support %s, and is therefore not supported.", #ext)
#undef EXTERN
#endif