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CS2 Issues
Hichatu edited this page Dec 22, 2023
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- The import tools cannot properly read CSGO vpks since a recent update addressing missing shaders, which makes porting maps impossible
- There is currently no way to edit the properties of existing entities: The
AddOutput
hammer entity input does not support keyvalues, and there is no other input to do the same. - The
game_ui
andplayer_speedmod
entities are missing with seemingly no equivalent available. - The
game_text
entity does not work anymore, possibly due to the removal of VGUI. - (Video)
trigger_push
will add to the player's velocity every tick, which causes them to be launched at maximum velocities. - (Video) A player's ground velocity is always clamped to the max speed of their weapon, this clamp was added to CS:GO's
CGameMovement::WalkMove
. As a result, pushing players on the ground via triggers is severely limited which hurts various modes such as zombies and surf/bhop. A replicated cvar would be ideal to enable client prediction. - (Video) Players get stuck on moving objects if they touch them from the sides (i.e. standing on top of them is fine).
- (Video) Players lose movement prediction while standing on an object that is moving downwards.
- (Video) Players become unable to swim up if they touch the ground underwater.
- (Video) Players sliding on curved surfaces will very often be stopped or collide with edges, commonly known as a ramp bug in surf.
- The
game_score
entity is missing with seemingly no equivalent available. - The
IgniteLifetime
hammer input (which was used to burn players) no longer works. - Entities don't remove their allocated
EntityNames
string when killed, even when the entity is part of a template with name fixup enabled. This can cause an overflow after many rounds on an entity-heavy map. - Player velocity (midair) is clamped to 4096 units/second, no matter how high
sv_maxvelocity
is set.
- The
player_chat
game event does not fire when players send chat messages. - Firing
KillHierarchy
at a player pawn crashes the server. It should behave likeKill
and kick the player instead. - The
game_round_end
entity is missing.