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SANDBOX_0_0_0_.sbs
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<?xml version="1.0"?>
<MyObjectBuilder_Sector xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Position>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Position>
<SectorEvents>
<Events />
</SectorEvents>
<AppVersion>1204018</AppVersion>
<Environment>
<SunAzimuth>-0.5028429</SunAzimuth>
<SunElevation>0.7892078</SunElevation>
<SunIntensity>0</SunIntensity>
<FogMultiplier>0</FogMultiplier>
<FogDensity>0</FogDensity>
<FogColor x="0" y="0" z="0" />
<EnvironmentDefinition Type="MyObjectBuilder_EnvironmentDefinition" Subtype="Default" />
</Environment>
<VoxelHandVolumeChanged>0</VoxelHandVolumeChanged>
<SectorObjects>
<MyObjectBuilder_EntityBase xsi:type="MyObjectBuilder_Character">
<SubtypeName>Default_Astronaut</SubtypeName>
<EntityId>142040132107931631</EntityId>
<PersistentFlags>CastShadows InScene</PersistentFlags>
<Name>142040132107931631</Name>
<PositionAndOrientation>
<Position x="-7033.24417204192" y="551.46055509056464" z="-1857.5739039025225" />
<Forward x="0.987661242" y="0.000830834149" z="0.15660277" />
<Up x="0.0141459228" y="-0.996371269" z="-0.08392929" />
<Orientation>
<X>0.759759665</X>
<Y>0.0326599777</Y>
<Z>-0.648807347</Z>
<W>-0.027343668</W>
</Orientation>
</PositionAndOrientation>
<LocalPositionAndOrientation xsi:nil="true" />
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyEntityStatComponent</TypeId>
<Component xsi:type="MyObjectBuilder_CharacterStatComponent">
<Stats>
<MyObjectBuilder_EntityStat>
<SubtypeName>SpaceCharacterHealth</SubtypeName>
<Value>1</Value>
<MaxValue>1</MaxValue>
<StatRegenAmountMultiplier>1</StatRegenAmountMultiplier>
<StatRegenAmountMultiplierDuration>0</StatRegenAmountMultiplierDuration>
</MyObjectBuilder_EntityStat>
</Stats>
<ScriptNames>
<string>SpaceStatEffect</string>
</ScriptNames>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyAssetModifierComponent</TypeId>
<Component xsi:type="MyObjectBuilder_AssetModifierComponent">
<AssetModifiers>
<AssetModifier Type="MyObjectBuilder_AssetModifierDefinition" Subtype="VeteranMarkII_Helmet" />
<AssetModifier Type="MyObjectBuilder_AssetModifierDefinition" Subtype="Retro_Suit" />
<AssetModifier Type="MyObjectBuilder_AssetModifierDefinition" Subtype="Retro_Gloves" />
<AssetModifier Type="MyObjectBuilder_AssetModifierDefinition" Subtype="Retro_Boots" />
</AssetModifiers>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>9223372036854.775807</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags />
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CharacterModel>Default_Astronaut</CharacterModel>
<Inventory>
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>9223372036854.775807</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags />
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Inventory>
<Battery>
<CurrentCapacity>1E-05</CurrentCapacity>
</Battery>
<LightEnabled>false</LightEnabled>
<UsingLadder xsi:nil="true" />
<HeadAngle x="0" y="0" />
<LinearVelocity x="0" y="0" z="0" />
<AutoenableJetpackDelay>0</AutoenableJetpackDelay>
<JetpackEnabled>true</JetpackEnabled>
<ColorMaskHSV x="0.127777785" y="0" z="7.450581E-09" />
<LootingCounter>0</LootingCounter>
<DisplayName>Invalid</DisplayName>
<IsInFirstPersonView>true</IsInFirstPersonView>
<EnableBroadcasting>true</EnableBroadcasting>
<OxygenLevel>1</OxygenLevel>
<EnvironmentOxygenLevel>0</EnvironmentOxygenLevel>
<StoredGases>
<StoredGas>
<Id Type="MyObjectBuilder_GasProperties" Subtype="Hydrogen" />
<FillLevel>1</FillLevel>
</StoredGas>
<StoredGas>
<Id Type="MyObjectBuilder_GasProperties" Subtype="Oxygen" />
<FillLevel>1</FillLevel>
</StoredGas>
</StoredGases>
<MovementState>Flying</MovementState>
<EnabledComponents>
<string>InventorySpawnComponent</string>
<string>RagdollComponent</string>
</EnabledComponents>
<NeedsOxygenFromSuit>false</NeedsOxygenFromSuit>
<OwningPlayerIdentityId>144115188075855873</OwningPlayerIdentityId>
<IsPersistenceCharacter>true</IsPersistenceCharacter>
<IsStartingCharacterForLobby>false</IsStartingCharacterForLobby>
<RelativeDampeningEntity>0</RelativeDampeningEntity>
<UsingLadderInfo xsi:nil="true" />
<EnableBroadcastingPlayerToggle>true</EnableBroadcastingPlayerToggle>
</MyObjectBuilder_EntityBase>
</SectorObjects>
</MyObjectBuilder_Sector>
<!-- Saved '2024-10-02T05:42:37.2739089-05:00' with SEToolbox version '1.204.15.1' -->