diff --git a/CharacterCollisionDamageDisabler/metadata.mod b/CharacterCollisionDamageDisabler/metadata.mod
new file mode 100644
index 00000000..0a020fdf
--- /dev/null
+++ b/CharacterCollisionDamageDisabler/metadata.mod
@@ -0,0 +1,4 @@
+
+
+ 1.0
+
\ No newline at end of file
diff --git a/CharacterCollisionDamageDisabler/modinfo.sbmi b/CharacterCollisionDamageDisabler/modinfo.sbmi
new file mode 100644
index 00000000..e4b87543
--- /dev/null
+++ b/CharacterCollisionDamageDisabler/modinfo.sbmi
@@ -0,0 +1,11 @@
+
+
+ 76561198071098415
+ 0
+
+
+ 3280195552
+ Steam
+
+
+
\ No newline at end of file
diff --git a/CharacterCollisionDamageDisabler/thumb.jpg b/CharacterCollisionDamageDisabler/thumb.jpg
new file mode 100644
index 00000000..bb1f8ff9
Binary files /dev/null and b/CharacterCollisionDamageDisabler/thumb.jpg differ
diff --git a/Layman's SafeZone/Data/Scripts/bob/bobzone_activemeasures.cs b/Layman's SafeZone/Data/Scripts/bob/bobzone_activemeasures.cs
index 7266c10f..6ef62b76 100644
--- a/Layman's SafeZone/Data/Scripts/bob/bobzone_activemeasures.cs
+++ b/Layman's SafeZone/Data/Scripts/bob/bobzone_activemeasures.cs
@@ -101,7 +101,7 @@ public override void UpdateBeforeSimulation()
playerInZone[player.Identity.IdentityId] = true;
var color = GetFactionColor(zoneblock.OwnerId);
var colorVector = color.ToVector4();
- MyVisualScriptLogicProvider.SendChatMessageColored("You have entered the zone.", colorVector, zoneblock.CubeGrid.CustomName);
+ //MyVisualScriptLogicProvider.SendChatMessageColored("You have entered the zone.", colorVector, zoneblock.CubeGrid.CustomName);
}
}
}
@@ -112,7 +112,7 @@ public override void UpdateBeforeSimulation()
if (playerInZone.ContainsKey(player.Identity.IdentityId) && playerInZone[player.Identity.IdentityId])
{
playerInZone[player.Identity.IdentityId] = false;
- MyAPIGateway.Utilities.ShowNotification("You have left the zone.", 2000, MyFontEnum.Red);
+ //MyAPIGateway.Utilities.ShowNotification("You have left the zone.", 2000, MyFontEnum.Red);
}
}
});
@@ -122,6 +122,7 @@ protected override void UnloadData()
{
// No direct way to unregister damage handlers in current SE API
// Ensure no references to prevent memory leaks or unintended behavior
+ // uhh yeah sure buddy
MyAPIGateway.Session.DamageSystem.RegisterBeforeDamageHandler(9, null);
players?.Clear();
dirties?.Clear();