diff --git a/Data/Scripts/CoreSystems/Definitions/SerializedConfigs/AmmoConstants.cs b/Data/Scripts/CoreSystems/Definitions/SerializedConfigs/AmmoConstants.cs index 15d26e5f..420e7d15 100644 --- a/Data/Scripts/CoreSystems/Definitions/SerializedConfigs/AmmoConstants.cs +++ b/Data/Scripts/CoreSystems/Definitions/SerializedConfigs/AmmoConstants.cs @@ -505,8 +505,8 @@ internal AmmoConstants(WeaponSystem.AmmoType ammo, WeaponDefinition wDef, Weapon var predictedShotLimit = system.PartType != HardwareDef.HardwareType.HandWeapon ? 120 : 450; var predictedReloadLimit = system.PartType != HardwareDef.HardwareType.HandWeapon ? 120 : 60; - ClientPredictedAmmo = predictionEligible && FixedFireAmmo && !fragHasAutonomy && !ammo.IsShrapnel && RealShotsPerMin <= predictedShotLimit && !clientPredictedAmmoDisabled; - //ClientPredictedAmmo = false; //should check here in the future for CTC, customturret, rotorturret bullshit + //ClientPredictedAmmo = predictionEligible && FixedFireAmmo && !fragHasAutonomy && !ammo.IsShrapnel && RealShotsPerMin <= predictedShotLimit && !clientPredictedAmmoDisabled; + ClientPredictedAmmo = false; //should check here in the future for CTC, customturret, rotorturret bullshit if (!ClientPredictedAmmo && predictionEligible) Log.Line($"{ammo.AmmoDef.AmmoRound} is NOT enabled for client prediction");