diff --git a/Data/Scripts/CoreSystems/Session/SessionUpdate.cs b/Data/Scripts/CoreSystems/Session/SessionUpdate.cs index 381a9171..3c66d923 100644 --- a/Data/Scripts/CoreSystems/Session/SessionUpdate.cs +++ b/Data/Scripts/CoreSystems/Session/SessionUpdate.cs @@ -604,8 +604,8 @@ private void AiLoop() else if (w.Loading && (IsServer && Tick >= w.ReloadEndTick || IsClient && !w.Charging && w.Reload.EndId > w.ClientEndId)) w.Reloaded(1); - if (DedicatedServer && w.Reload.WaitForClient && !w.Loading && (wValues.State.PlayerId <= 0 || Tick - w.LastLoadedTick > 60)) - SendWeaponReload(w, true); + //if (DedicatedServer && w.Reload.WaitForClient && !w.Loading && (wValues.State.PlayerId <= 0 || Tick - w.LastLoadedTick > 60)) + // SendWeaponReload(w, true); /// /// Update Weapon Hud Info