From f4582de862c1c6ae79af9fb2c324ecaa8f10c221 Mon Sep 17 00:00:00 2001 From: Aristeas <94058548+Jnick-24@users.noreply.github.com> Date: Thu, 26 Sep 2024 20:39:33 -0500 Subject: [PATCH] revert ASAP, this WILL break stuff attempt to lower network load for WC drastically --- Data/Scripts/CoreSystems/Session/SessionUpdate.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Data/Scripts/CoreSystems/Session/SessionUpdate.cs b/Data/Scripts/CoreSystems/Session/SessionUpdate.cs index 381a9171..3c66d923 100644 --- a/Data/Scripts/CoreSystems/Session/SessionUpdate.cs +++ b/Data/Scripts/CoreSystems/Session/SessionUpdate.cs @@ -604,8 +604,8 @@ private void AiLoop() else if (w.Loading && (IsServer && Tick >= w.ReloadEndTick || IsClient && !w.Charging && w.Reload.EndId > w.ClientEndId)) w.Reloaded(1); - if (DedicatedServer && w.Reload.WaitForClient && !w.Loading && (wValues.State.PlayerId <= 0 || Tick - w.LastLoadedTick > 60)) - SendWeaponReload(w, true); + //if (DedicatedServer && w.Reload.WaitForClient && !w.Loading && (wValues.State.PlayerId <= 0 || Tick - w.LastLoadedTick > 60)) + // SendWeaponReload(w, true); /// /// Update Weapon Hud Info