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RealisticSteering.lua
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RealisticSteering = {};
RealisticSteering.Version = "1.0.0.0";
RealisticSteering.config_changed = false;
local myName = "FS22_RealisticSteering";
RealisticSteering.actions = { 'RealisticSteering_Toggle'}
RealisticSteering.steeringSpeeds = { 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9 };
RealisticSteering.angleLimits = { 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75};
RealisticSteering.resetForces = { 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2.0, 2.25, 2.5, 2.75, 3.0, 3.25, 3.5 };
RealisticSteering.steeringSpeedTexts = { "0 %", "5 %", "10 %", "15 %", "20 %", "25 %", "30 %", "35 %", "40 %", "45 %", "50 %", "55 %", "60 %", "65 %", "70 %", "75 %", "80 %", "85 %", "90 %"};
RealisticSteering.angleLimitTexts = { "0 %", "5 %", "10 %", "15 %", "20 %", "25 %", "30 %", "35 %", "40 %", "45 %", "50 %", "55 %", "60 %", "65 %", "70 %", "75 %" };
RealisticSteering.resetForceTexts = { "50 %", "75 %", "100 %", "125 %", "150 %", "175 %", "200 %", "225 %", "250 %", "275 %", "300 %", "325 %", "350 %"};
RealisticSteering.steeringSpeed = 0.55;
RealisticSteering.angleLimit = 0.35;
RealisticSteering.resetForce = 2.5;
RealisticSteering.steeringSpeedIndex = 12;
RealisticSteering.angleLimitIndex = 8;
RealisticSteering.resetForceIndex = 6;
RealisticSteering.directory = g_currentModDirectory;
RealisticSteering.confDirectory = getUserProfileAppPath().. "modsSettings/FS22_RealisticSteering/";
function RealisticSteering:prerequisitesPresent(specializations)
return true;
end;
function RealisticSteering:delete()
end;
function RealisticSteering:loadMap(name)
--print("RealisticSteering load map");
--gui
RealisticSteering.gui = {};
RealisticSteering.gui["rsSettingGui"] = rsGui:new();
g_gui:loadGui(RealisticSteering.directory .. "gui/rsGui.xml", "rsGui", RealisticSteering.gui.rsSettingGui);
-- Save Configuration when saving savegame
FSBaseMission.saveSavegame = Utils.appendedFunction(FSBaseMission.saveSavegame, RealisticSteering.saveSavegame)
--load settings:
RealisticSteering:readConfig();
end;
function RealisticSteering.registerEventListeners(vehicleType)
for _,n in pairs( { "onUpdate", "onRegisterActionEvents", "onDelete" } ) do
SpecializationUtil.registerEventListener(vehicleType, n, RealisticSteering)
end
end
function RealisticSteering:deleteMap()
end;
function RealisticSteering:load(xmlFile)
end;
function RealisticSteering.registerOverwrittenFunctions(vehicleType)
--print("RealisticSteering registerOverwrittenFunctions");
-- Only needed for action event for player
--Player.registerActionEvents = Utils.appendedFunction(Player.registerActionEvents, RealisticSteering.registerActionEventsPlayer);
-- Only needed for global action event
FSBaseMission.registerActionEvents = Utils.appendedFunction(FSBaseMission.registerActionEvents, RealisticSteering.registerActionEventsMenu);
end
-- only needed for global action event
function RealisticSteering:registerActionEventsMenu()
--print("RealisticSteering registerActionEventsMenu")
local erg, eventName = InputBinding.registerActionEvent(g_inputBinding, 'RealisticSteering_Settings',self, RealisticSteering.onOpenSettings ,false ,true ,false ,true)
if erg then
g_inputBinding.events[eventName].displayIsVisible = false
end
end
function RealisticSteering:onOpenSettings(actionName, keyStatus, arg4, arg5, arg6)
--print("Realistic Steering - open settings");
if RealisticSteering.gui.rsSettingGui.isOpen then
RealisticSteering.gui.rsSettingGui:onClickBack()
elseif g_gui.currentGui == nil then
g_gui:showGui("rsGui")
end;
end;
function RealisticSteering:settingsFromGui(steeringSpeedState, steeringAngleLimitState, resetForceState)
--print("Realistic Steering - received settings");
RealisticSteering.steeringSpeed = RealisticSteering.steeringSpeeds[steeringSpeedState];
RealisticSteering.angleLimit = RealisticSteering.angleLimits[steeringAngleLimitState];
RealisticSteering.resetForce = RealisticSteering.resetForces[resetForceState];
RealisticSteering.steeringSpeedIndex = steeringSpeedState;
RealisticSteering.angleLimitIndex = steeringAngleLimitState;
RealisticSteering.resetForceIndex = resetForceState;
end;
function RealisticSteering:settingsResetGui()
--print("Realistic Steering - reset gui received");
RealisticSteering.gui.rsSettingGui:setSteeringSpeed(12);
RealisticSteering.gui.rsSettingGui:setSteeringAngleLimit(8);
RealisticSteering.gui.rsSettingGui:setResetForce(6);
end;
function RealisticSteering:guiClosed()
RealisticSteering.gui.rsSettingGui:setSteeringSpeed(RealisticSteering.steeringSpeedIndex);
RealisticSteering.gui.rsSettingGui:setSteeringAngleLimit(RealisticSteering.angleLimitIndex);
RealisticSteering.gui.rsSettingGui:setResetForce(RealisticSteering.resetForceIndex);
end;
function RealisticSteering:onRegisterActionEvents(isSelected, isOnActiveVehicle)
-- continue on client side only
if not self.isClient then
return
end
-- only in active vehicle
if isOnActiveVehicle then
-- we could have more than one event, so prepare a table to store them
if self.rsActionEvents == nil then
self.rsActionEvents = {}
else
self:clearActionEventsTable( self.rsActionEvents )
end
-- attach our actions
for _ ,actionName in pairs(RealisticSteering.actions) do
local toggleButton = false;
--local __, eventName = InputBinding.registerActionEvent(g_inputBinding, actionName, self, RealisticSteering.onActionCall, toggleButton ,true ,false ,true)
local __, eventName = self:addActionEvent(self.rsActionEvents, actionName, self, RealisticSteering.onActionCall, toggleButton ,true, false ,true ,nil)
g_inputBinding:setActionEventTextVisibility(eventName, false)
end
end
end
function RealisticSteering:onActionCall(actionName)
if actionName == "RealisticSteering_Toggle" then
if self.realisticSteering ~= nil then
if self.realisticSteering.isActive == false then
self.realisticSteering.isActive = true;
else
self.realisticSteering.isActive = false;
self.maxRotTime = self.realisticSteering.maxRotTimeSaved;
self.minRotTime = self.realisticSteering.minRotTimeSaved;
end;
end;
end;
end
function RealisticSteering:onLeave()
end;
function RealisticSteering:onDelete()
--RealisticSteering:writeConfig();
end;
function RealisticSteering:saveSavegame()
RealisticSteering:writeConfig();
end;
function RealisticSteering:newMouseEvent(superFunc,posX, posY, isDown, isUp, button)
end;
function RealisticSteering:mouseEvent(posX, posY, isDown, isUp, button)
end;
function RealisticSteering:keyEvent(unicode, sym, modifier, isDown)
end;
function RealisticSteering:RealisticSteering_init()
end;
function RealisticSteering:onUpdate(dt)
if self.RealisticSteeringModuleInitialized == nil then
if self.spec_drivable ~= nil then
self.realisticSteering = {};
self.realisticSteering.maxDeltaSpeed = 0;
self.realisticSteering.minDeltaSpeed = 50;
self.realisticSteering.axisSide = self.spec_drivable.axisSide;
self.realisticSteering.maxRotTimeSaved = self.maxRotTime;
self.realisticSteering.minRotTimeSaved = self.minRotTime;
self.realisticSteering.maxDeltaRot = 1;
self.realisticSteering.minDeltaRot = 0.65;
self.realisticSteering.isActive = true;
self.RealisticSteeringModuleInitialized = true;
end;
end;
if self == g_currentMission.controlledVehicle and self.realisticSteering.isActive == true and (self.getIsAIActive == nil or not self:getIsAIActive()) then
local speed = self:getLastSpeed();
local deltaPercent = math.min((math.abs(speed) / (self.realisticSteering.minDeltaSpeed - self.realisticSteering.maxDeltaSpeed)),1.0);
local deltaMinus = deltaPercent * RealisticSteering.steeringSpeed;
local curDelta = self.spec_drivable.axisSide - self.realisticSteering.axisSide;
curDelta = curDelta * (1 - deltaMinus);
if (self.spec_drivable.axisSide > 0 and curDelta < 0) or (self.spec_drivable.axisSide < 0 and curDelta > 0) then
curDelta = curDelta * RealisticSteering.resetForce;
end;
local MinusRot = deltaPercent * RealisticSteering.angleLimit;
self.maxRotTime = self.realisticSteering.maxRotTimeSaved * (1 - MinusRot);
self.minRotTime = self.realisticSteering.minRotTimeSaved * (1 - MinusRot);
self.spec_drivable.axisSide = self.realisticSteering.axisSide + curDelta;
self.realisticSteering.axisSide = self.spec_drivable.axisSide;
end;
end;
function RealisticSteering:draw()
end;
function RealisticSteering:angleBetween(vec1, vec2)
local scalarproduct_top = vec1.x * vec2.x + vec1.z * vec2.z;
local scalarproduct_down = math.sqrt(vec1.x * vec1.x + vec1.z*vec1.z) * math.sqrt(vec2.x * vec2.x + vec2.z*vec2.z)
local scalarproduct = scalarproduct_top / scalarproduct_down;
return math.deg(math.acos(scalarproduct));
end
function RealisticSteering:writeConfig()
-- skip on dedicated servers
if g_dedicatedServerInfo ~= nil then
return
end
createFolder(getUserProfileAppPath().. "modsSettings/");
createFolder(RealisticSteering.confDirectory);
local file = RealisticSteering.confDirectory..myName..".xml"
local xml
local groupNameTag
local group
xml = createXMLFile("FS22_RealisticSteering_XML", file, "FS22_RealisticSteeringSettings");
if RealisticSteering ~= nil then
setXMLInt(xml, "FS22_RealisticSteeringSettings.steeringSpeed(0)#value", RealisticSteering.steeringSpeedIndex);
setXMLInt(xml, "FS22_RealisticSteeringSettings.angleLimit(0)#value", RealisticSteering.angleLimitIndex);
setXMLInt(xml, "FS22_RealisticSteeringSettings.resetForce(0)#value", RealisticSteering.resetForceIndex);
end;
saveXMLFile(xml)
end
function RealisticSteering:readConfig()
-- skip on dedicated servers
if g_dedicatedServerInfo ~= nil then
return
end
local file = RealisticSteering.confDirectory..myName..".xml"
local xml
if not fileExists(file) then
RealisticSteering:writeConfig()
else
-- load existing XML file
xml = loadXMLFile("FS22_RealisticSteering_XML", file, "FS22_RealisticSteeringSettings");
if RealisticSteering ~= nil then
RealisticSteering.steeringSpeedIndex = getXMLInt(xml, "FS22_RealisticSteeringSettings.steeringSpeed(0)#value");
RealisticSteering.angleLimitIndex = getXMLInt(xml, "FS22_RealisticSteeringSettings.angleLimit(0)#value");
RealisticSteering.resetForceIndex = getXMLInt(xml, "FS22_RealisticSteeringSettings.resetForce(0)#value");
RealisticSteering.steeringSpeed = RealisticSteering.steeringSpeeds[RealisticSteering.steeringSpeedIndex];
RealisticSteering.angleLimit = RealisticSteering.angleLimits[RealisticSteering.angleLimitIndex];
RealisticSteering.resetForce = RealisticSteering.resetForces[RealisticSteering.resetForceIndex];
RealisticSteering.gui.rsSettingGui:setSteeringSpeed(RealisticSteering.steeringSpeedIndex);
RealisticSteering.gui.rsSettingGui:setSteeringAngleLimit(RealisticSteering.angleLimitIndex);
RealisticSteering.gui.rsSettingGui:setResetForce(RealisticSteering.resetForceIndex);
else
print("RealisticSteering: Error loading settings - ResetSteering == nil");
end
end;
end
addModEventListener(RealisticSteering);