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Sprite Engine complex animation #92
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Unfortunately right now you can indeed only setup the duration for the whole animation. |
Thanks for your reply. For the "array" parameter I am thinking in something like this:
What do you think? |
I would probably do something as usual array format in programming language : |
Do you want to keep retro compatibility? I can see two approaches:
What do you think? |
Of course i want to keep retro compatibility :) |
@Stephane-D Thanks, I am not familiar with the codebase and I am working on OSX, but, I will try to implement it. |
Oh you plan to do the code change by yourself ? that would be really handy ! thanks ! |
I hope to open the PR soon. :) |
Cool :) |
I look at the issue from 2017 year ))) I just want to remind that there is also unused I mean it is not possible to define it via RESCOMP params, yet. |
Yeah I realized I had this information not properly used (It could even be used to avoid loop afaik). Need to change that too but the SPRITE resource declaration is already overwhelmed by parameters, I definitely need to update the resource declaration format (for something as JSON for instance) |
Is it possible set the duration of a single sprite animation with the rescomp utility?
As I am understanding, now, it is possible to set only a single time value:
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