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Right now when a person joins the lobby, they will always be there even if they leave or gets disconnected. We could remedy this by continuously sending pings from the browser extension, and if the server has not seen a ping when it excepts it can send a player leave message to the client. This could also be sent in the case that a player leaves manually using the button.
The text was updated successfully, but these errors were encountered:
We dont really want to remove such players from the graph, so one thing we could is mark them as inactive when they disconnect and kick all inactive players when the game starts. That way we never actually discard any interesting information about them. I think that would be a decent solution.
l0f3n
linked a pull request
Feb 2, 2025
that will
close
this issue
Right now when a person joins the lobby, they will always be there even if they leave or gets disconnected. We could remedy this by continuously sending pings from the browser extension, and if the server has not seen a ping when it excepts it can send a player leave message to the client. This could also be sent in the case that a player leaves manually using the button.
The text was updated successfully, but these errors were encountered: