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I found with Unity 2022.3.f14 and above, that the presence of ReorderableArrayInspector.cs in the project will stop the LMB+RMB from working in the scene view.
Unity responded to my bug with the following, in case it is useful for fixing it.
we have found this specific code area in the script to cause the bug: protected static bool FORCE_INIT = false; [DidReloadScripts] private static void HandleScriptReload() { FORCE_INIT = true; EditorApplication.delayCall = () => { EditorApplication.delayCall = () => { FORCE_INIT = false; }; }; }
Specifically, the bug disappears when commenting out this line: EditorApplication.delayCall = () => { EditorApplication.delayCall = () => { FORCE_INIT = false; }; };
I found with Unity 2022.3.f14 and above, that the presence of ReorderableArrayInspector.cs in the project will stop the LMB+RMB from working in the scene view.
This might be related to this fix in f14
I have also reported the bug to Unity.
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