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AppDelegate.swift
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AppDelegate.swift
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//
// AppDelegate.swift
// Pinna
///
// Created by Matt Chen on 2022/3/20.
//
import UIKit
import UserNotifications
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
let notificationHandler = NotificationHandler()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
// 请求通知权限
UNUserNotificationCenter.current()
.requestAuthorization(options: [.alert, .sound, .badge]) { // 横幅,声音,标记
(accepted, error) in
if !accepted {
print("用户不允许通知")
}
}
// 设置代理
UNUserNotificationCenter.current().delegate = notificationHandler
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
class NotificationHandler: NSObject, UNUserNotificationCenterDelegate {
// 前台展示通知
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
completionHandler([.list, .banner, .sound])
}
}