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hey i am the guy that helped you get vulkan to work. so i had nothing else on my mind at this time and wanted to make vulkan hook work even without steam overlay(for performance reasons or idk). i dropped steps in real language (english) and in code so basically.
we want to hook this func because this method has the important things u need specifically m_device. this is m_device class
after we got m_device we need to get our 3 functions vkAcquireImageKHR, vkQueuePresentKHR, vkCreateSwapchain addressess.
hook them
New Vulkan::Hook (not c+p ready btw). GetHandle and GetProcAddress are crossplatform wrappers they are dlopen and dlsym.
Alright, will keep this for the future.
I have more important work on this project right now, so I will be sticking to that first.
If the master branch gets more stable, I might merge the vulkan support into master and then I'm going to try to implement this.
The master branch just crashes from time to time right now and this is a issue that has to be addressed first.
hey i am the guy that helped you get vulkan to work. so i had nothing else on my mind at this time and wanted to make vulkan hook work even without steam overlay(for performance reasons or idk). i dropped steps in real language (english) and in code so basically.
New Vulkan::Hook (not c+p ready btw). GetHandle and GetProcAddress are crossplatform wrappers they are dlopen and dlsym.
Presenter::presentImage Hook (old Vulkan::Hook)
edit: this should work for every game that uses dxvk most probably (on linux tho).
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