It’s getting way too difficult to keep track of all this in my mind, so I need somewhere to standardardise it for consistency.
I’ve always preferred 2-space indentation. It’s far more subtle and elegant than 4-space. That being said, it does get out of hand when the nesting gets really deep – but if that happens, maybe the code needs refactoring.
The only exception (heh) is C#, which made me start using 4-space identation. I’m not entirely sure why exactly, but it just looks clearer. Maybe it’s the long lines C# tends to entail or the braces-on-their-own line structure.
And of course supcode throws that all out the window with 3-space indentation ;P
language | spaces |
---|---|
Python | 2 |
C# | 4 |
HTML | 2 |
CSS | 2 |
JavaScript | 2 |
SQL | 2 |
JSON | 2 |
YAML | 2 |
supcode | 3 |
'''
project
version
'''
class PascalCase:
'''A docstring.'''
## SPACE CAPS ##
SNAKE_CAPS: const
## SPACE CAPS ##
def snake_case(snake_case: param = default) -> type:
'''Write a docstring.'''
snake_case: var
return snake_case
@ snake_case
def snake_case(
snake_case: param = default,
snake_case: param = default,
) -> type:
'''Write a docstring.
| parameter | type | notes |
| :-------- | :--- | :---- |
| `snake_case` | `type` / `tuple, tuple` / `generic[type]` | Sentence. |
'''
if (
cond and
cond
):
for each in _:
snake_case(snake_case = snake_case)
/// project
/// version
/// by Sup#2.0 (@Sup2point0)
/// Last updated: date
/// Available at: <https://github.com/Sup2point0/project>
/// A docstring.
class PascalCase
{
#region SPACE CAPS
const PascalCase;
#endregion
#region SPACE CAPS
/// Writes a docstring.
void PascalCase(param camelCase = default)
{
var camelCase;
}
/// Writes a docstring.
[PascalCase]
void PascalCase(
param camelCase = default,
param camelCase = default
)
{
if (
cond &&
cond
) {
for {
PascalCase(camelCase: arg);
}
}
}
#endregion
}
entity | case | instance | notes |
---|---|---|---|
folder | PascalCase |
Scripts/ |
|
file | kebab-case |
game-executive.cs |
|
editor object | Title Case |
Game Executive |
|
script component | PascalCase |
GameExec |
|
prefab field | camelCasePrefab |
objectPrefab |
term | instance | notes |
---|---|---|
Executive Exec |
GameExec AudioExec |
Manages a particular feature or aspect. |
Spawner Origin |
ParticleSpawner |
Purely handles creation of objects. Often upgraded into an Executive . |
kebab-case/
kebab-case.sc
kebab-case
struct Kebab-Pascal {
func kebab-case(par kebab-case) {
class kebab-case {
set var kebab-case
}
}
}