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Read Numlock/Capslock/Scrolllock state progress? #68
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I too am trying to probe those states. It seems right now it just gets dumped into the debug messages and lost forever. I dont know how to send the data up the callback to the parent function. If anyone can help, greatly appreciated. |
I haven't looked into it yet. I wasn't even aware that it was already implemented to the point that it would handle and log changes to the lock states. @lalalandrus
The name If that's the case, maybe we can add 3 variables for each of the lock states and save the states to them within the onWrite method.
which can then be read from the ESP32-BLE-Keyboard/BleKeyboard.cpp Line 110 in 928c093
In addition to that I think it would make sense to add another variable which simply holds a callback function that you have to pass to the constructor of The following is completely untested. Maybe it could be done somewhat like this: KeyboardOutputCallbacks.h #ifndef ESP32_BLE_KEYBOARD_OUTPUT_CALLBACKS_H
#define ESP32_BLE_KEYBOARD_OUTPUT_CALLBACKS_H
#include "sdkconfig.h"
#if defined(CONFIG_BT_ENABLED)
#include <BLEServer.h>
#include "BLE2902.h"
#include "BLECharacteristic.h"
class KeyboardOutputCallbacks : public BLECharacteristicCallbacks
{
public:
KeyboardOutputCallbacks(void (*lockCallback)(bool,bool,bool)); // MODIFIED
void onWrite(BLECharacteristic* me);
void (*onLockChange)(bool,bool,bool); // ADDED
bool numLockState; // ADDED
bool capsLockState; // ADDED
bool scrollLockState; // ADDED
};
#endif // CONFIG_BT_ENABLED
#endif // ESP32_BLE_KEYBOARD_OUTPUT_CALLBACKS_H KeyboardOutputCallbacks.cpp #include "KeyboardOutputCallbacks.h"
#if defined(CONFIG_ARDUHAL_ESP_LOG)
#include "esp32-hal-log.h"
#define LOG_TAG ""
#else
#include "esp_log.h"
static const char* LOG_TAG = "BLEDevice";
#endif
KeyboardOutputCallbacks::KeyboardOutputCallbacks(void (*lockCallback)(bool,bool,bool)) { // MODIFIED
onLockChange = lockCallback; // ADDED
}
void KeyboardOutputCallbacks::onWrite(BLECharacteristic* me) {
uint8_t* value = (uint8_t*)(me->getValue().c_str());
ESP_LOGI(LOG_TAG, "special keys: %d", *value);
// TODO: Add logic to find out which lock key changed to which state and set variables accordingly
this->numLockState = ?????; // ADDED
this->capsLockState = ?????; // ADDED
this->scrollLockState = ?????; // ADDED
this->onLockChange(this->numLockState, this->capsLockState, this->scrollLockState) // ADDED
} Then you could add something like this to the BleKeyboard class (BleKeyboard.cpp): // add:
bool BleKeyboard::isNumLockOn(void) {
return this->keyboardOutputCallbacks->numLockState;
}
bool BleKeyboard::isCapsLockOn(void) {
return this->keyboardOutputCallbacks->capsLockState;
}
bool BleKeyboard::isScollLockOn(void) {
return this->keyboardOutputCallbacks->scrollLockState;
}
// remove:
bleKeyboardInstance->outputKeyboard->setCallbacks(new KeyboardOutputCallbacks());
//add:
this->keyboardOutputCallbacks = new KeyboardOutputCallbacks(this->onLockChange);
bleKeyboardInstance->outputKeyboard->setCallbacks(keyboardOutputCallbacks);
//remove:
BleKeyboard::BleKeyboard(std::string deviceName, std::string deviceManufacturer, uint8_t batteryLevel) : hid(0)
{
// add:
BleKeyboard::BleKeyboard(std::string deviceName, std::string deviceManufacturer, uint8_t batteryLevel, void (*lockCallback)(bool,bool,bool)) : hid(0)
{
onLockChange = lockCallback; and of course in the BleKeyboard.h: // remove
BleKeyboard(std::string deviceName = "ESP32 BLE Keyboard", std::string deviceManufacturer = "Espressif", uint8_t batteryLevel = 100);
// add
BleKeyboard(std::string deviceName = "ESP32 BLE Keyboard", std::string deviceManufacturer = "Espressif", uint8_t batteryLevel = 100, void (*lockCallback)(bool,bool,bool));
// add
void (*onLockChange)(bool,bool,bool); Then it should be possible to do: void onLockChange(bool numLockState, bool capsLockState, bool ScrollLockState) {
// this gets called every time a lock state changes
// do whatever you want with numLockState, capsLockState and ScrollLockState ....
}
BleKeyboard bleKeyboard("Bluetooth Device Name", "Bluetooth Device Manufacturer", 100, onLockChange);
// to manually check for the current state do this:
bool numLockState = bleKeybaord.isNumLockOn(); As I said, completely untested. If you want to make this happen feel free to give it a try and make a PR. I don't really want to spend too much time working on this library. |
@LeeNX @lalalandrus See #70 |
Excuse me, what's the progress now? Has the problem been solved? |
Any progress or feedback on
Read Numlock/Capslock/Scrolllock state
?I was looking at some examples of how to possible do this and see that
KeyboardOutputCallbacks
might be logging feedbackspecial keys
is that correct?The text was updated successfully, but these errors were encountered: