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Regarding caching:
It is on our roadmap for this year, but not the highest priority now.
However, all the underlying native SDKs are already supporting caching (you can check it in our documentation), so it is mainly a matter of bridging those APIs to Flutter.
For these scenarios, when people need functionality to be available before we can officially provide it, we prepared a short guide on how to fork and use your own version of THEOplayer Flutter SDK within your project.
If you need guidance on how to do this, we can help.
Hi. This package is amazing and you are doing a great job. Are you thinking about supporting cache for the stream?
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