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AppDelegate.swift
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//
// AppDelegate.swift
// ContentProtectionIntegration
//
// Copyright © 2020 THEOplayer. All rights reserved.
//
import UIKit
import THEOplayerSDK
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
THEOplayer.registerContentProtectionIntegration(integrationId: VuDRMIntegration.integrationID, keySystem: .FAIRPLAY, integrationFactory: VuDRMIntegrationFactory())
THEOplayer.registerContentProtectionIntegration(integrationId: UplynkDRMIntegration.integrationID, keySystem: .FAIRPLAY, integrationFactory: UplynkDRMIntegrationFactory())
THEOplayer.registerContentProtectionIntegration(integrationId: AzureDRMIntegration.integrationID, keySystem: .FAIRPLAY, integrationFactory: AzureDRMIntegrationFactory())
THEOplayer.registerContentProtectionIntegration(integrationId: EzdrmDRMIntegration.integrationID, keySystem: .FAIRPLAY, integrationFactory: EzdrmDRMIntegrationFactory())
THEOplayer.registerContentProtectionIntegration(integrationId: KeyOsDRMIntegration.integrationID, keySystem: .FAIRPLAY, integrationFactory: KeyOsDRMIntegrationFactory())
THEOplayer.registerContentProtectionIntegration(integrationId: VerimatrixCoreDRMIntegration.integrationID, keySystem: .FAIRPLAY, integrationFactory: VerimatrixCoreDRMIntegrationFactory())
THEOplayer.registerContentProtectionIntegration(integrationId: TitaniumDRMIntegration.integrationID, keySystem: .FAIRPLAY, integrationFactory: TitaniumDRMIntegrationFactory())
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}