Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bias in random parts with mutagenic buildup on PM submods #652

Open
lelodu87 opened this issue Jul 25, 2022 · 1 comment
Open

Bias in random parts with mutagenic buildup on PM submods #652

lelodu87 opened this issue Jul 25, 2022 · 1 comment
Labels
bug Something isn't working low priority This issue or feature is not a priority mod related The issue or feature request is related to another mod

Comments

@lelodu87
Copy link
Collaborator

Describe the bug

Crocodilia scales skin is overrepresented in PME when a pawn has mutagenic buildup: they're very likely to have this mutation.

To Reproduce

  • Have a minimal mod-list like on one of these pictures:
    PME
    PMI
  • Spawn some random colonists/use your default colonists.
  • Give them mutagenic buildup in one of these ways: centrifuge, explosion or slurry puddle. I did not try with the rain or weapons, but it should work. Each time I stopped with a moderate amount of mutagenic buildup. Let us note that I did not notice the problem with mutonite and chaomorph partials.
  • After some time (half a day in game, a day could be better), crocodilia scales tend to appear on a majority of pawns. For me, around 15 out of 20 had them. They also tend to have high crocodilia %.

Expected behavior

Crocodilia scales skin should be very rare (only for crocodile morph + alligator morph, out of a dozen base game skins). Out of 20 pawns, perhaps 1 or 2 max should have it.

Additional context

Overall, this behaviour seems to happen both for PME and PMI for any part added in them. There seems to be a bias in benefits of the submod in the random mutation selection while having mutagenic buildup.

@lelodu87 lelodu87 added bug Something isn't working mod related The issue or feature request is related to another mod labels Jul 25, 2022
@lelodu87
Copy link
Collaborator Author

Seemingly, shuffling the list of mutations does not change anything. Also there seems to be no visible bias (aka higher chance number) when throwing a random number to know whether a mutation is applied or not.

@Zeracronius Zeracronius added the low priority This issue or feature is not a priority label Jun 13, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working low priority This issue or feature is not a priority mod related The issue or feature request is related to another mod
Projects
None yet
Development

No branches or pull requests

2 participants