Releases: TarballCoLtd/jse3d
jse3d v1.3.3 beta
jse3d v1.3.3 beta
Changes:
-Adds getters and setters for instance variables of the Scene class
-Adds a method to get a point's ID by its coordinates
-To rotate around the scene, you must now drag
-The camera distance can be increased or decreased with the scroll wheel
jse3d v1.3.1 beta
jse3d v1.3.1 beta
Changes:
-Adds ability to get and set a Display object's scene
-Fixes FPS calculation error
-Changes Object3DSerializer's save and load methods to accept Object3Ds instead of Object3D arrays
jse3d v1.3 beta 2
jse3d v1.3 beta 2
Changes:
-Adds the ability to save and load Object3D arrays to a file
jse3d v1.2.6 beta
jse3d v1.2.6 beta
Changes:
-Adds the ability to set the background color
-Adds the ability to enable or disable invert colors (default is disabled)
jse3d v1.2.5 beta 2
jse3d v1.2.5 beta 2
Changes:
-Changes FPS cap from a global to instance variable
jse3d v1.2.4 beta
jse3d v1.2.4 beta
Changes:
-Adds the ability to enable or disable line rendering (default is enabled)
-Adds the ability to enable or disable face rendering (default is enabled)
-Adds the ability to change the line color (default is black)
jse3d v1.2.3 beta
jse3d v1.2.3 beta
Changes:
-Adds the ability to enable or disable FPS logging to System.out (default is disabled)
-Adds the ability to enable or disable the FPS limit (default is enabled)
-Adds the ability to change the FPS cap (default is 60)
-Adds an example for how to use the demo instance at com.emeryferrari.jse3d.example.JSE3DExample
-Changes the movePos() and transitionPos() methods in both the Point3D classes to support absolute coordinates or relative coordinates, with new abs and rel variants of the method
jse3d v1.2.2 beta
jse3d v1.2.2 beta
Changes:
-Adds a function to the Object3D class that allows you to move or transition an entire object to a specific location
jse3d v1.2.1 beta
jse3d v1.2.1 beta
Changes:
-Renames transition "FPS" variable to PHYSICS_TIMESTEP and places it in the JSE3DConst class
jse3d v1.1.1 beta
jse3d v1.1.1 beta
Changes:
-Optimized rendering system
-FPS is now capped at 60 FPS