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Copy pathDrowsines_driver_detector.py
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Drowsines_driver_detector.py
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import cv2
import imutils
from imutils import face_utils
import dlib
from scipy.spatial import distance
from pygame import mixer
mixer.init()
mixer.music.load("music.wav")# set the alaram
#ratio distance of different points in eyes
def eye_aspect_ratio(eye):
A = distance.euclidean(eye[1],eye[5])
B = distance.euclidean(eye[2],eye[4])
C = distance.euclidean(eye[0],eye[3])
ear = (A+B)/(2.0*C)
return ear
threshvalue = 0.25#threshold value expected when eyes are closed
least =60
#axis of eyes
(ls,le) = face_utils.FACIAL_LANDMARKS_68_IDXS["left_eye"]
(rs,re) = face_utils.FACIAL_LANDMARKS_68_IDXS["right_eye"]
detect = dlib.get_frontal_face_detector()
predict = dlib.shape_predictor("shape_predictor_68_face_landmarks.dat")
cap = cv2.VideoCapture(0)
flag =0
while True:
set,vdframe = cap.read()
vdframe = imutils.resize(vdframe,width=450)
gray = cv2.cvtColor(vdframe,cv2.COLOR_BGR2GRAY ) #screen color into gray to get detect correctly
subjects = detect(gray,0)
for subject in subjects:
shape = predict(gray,subject)
shape = face_utils.shape_to_np(shape)
lefteye= shape[ls:le]
righteye = shape[rs:re]
leftear = eye_aspect_ratio(lefteye)
rightear = eye_aspect_ratio(righteye)
ear = (leftear+rightear) / 2.0#finding average ratio
lefteyehull = cv2.convexHull(lefteye)
righteyehull = cv2.convexHull(righteye)
cv2.drawContours(vdframe,[lefteyehull] ,-1 , (0,255,0) ,1)
cv2.drawContours(vdframe,[righteyehull] ,-1 , (0,255,0) ,1)
if ear<threshvalue:
flag+=1
print(flag)
if flag >= least :
cv2.putText(vdframe,"ALERT!!!",(10,30),cv2.FONT_HERSHEY_SIMPLEX,0.7,(0,0,255),2)
mixer.music.play() #play the alaram
else:
flag = 0
cv2.imshow("Img",vdframe)
key = cv2.waitKey(1) & 0xFF
if key == ord('q'): #enter q to exit
break
cv2.destroyAllWindows()
cap.release()