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08-geometry-rendering.lisp
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08-geometry-rendering.lisp
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(defpackage #:sdl2-tutorial-08-geometry-rendering
(:use :cl)
(:export :run))
(in-package :sdl2-tutorial-08-geometry-rendering)
(defparameter *screen-width* 640)
(defparameter *screen-height* 480)
(defmacro with-window-renderer ((window renderer) &body body)
`(sdl2:with-init (:video)
(sdl2:with-window (,window
:title "SDL2 Tutorial 08"
:w *screen-width*
:h *screen-height*
:flags '(:shown))
(sdl2:with-renderer (,renderer ,window :index -1 :flags '(:accelerated))
,@body))))
(defun run ()
(with-window-renderer (window renderer)
(sdl2-image:init '(:png))
(sdl2:with-event-loop (:method :poll)
(:quit () t)
(:idle ()
;; Clear screen
(sdl2:set-render-draw-color renderer #xFF #xFF #xFF #xFF)
(sdl2:render-clear renderer)
;; Render red filled quad
(sdl2:with-rects ((fill-rect (/ *screen-width* 4)
(/ *screen-height* 4)
(/ *screen-width* 2)
(/ *screen-height* 2)))
(sdl2:set-render-draw-color renderer #xFF #x00 #x00 #xFF)
(sdl2:render-fill-rect renderer fill-rect))
;; Render green outlined quad
(sdl2:with-rects ((outline-rect (round (/ *screen-width* 6))
(round (/ *screen-height* 8))
(round (* 2/3 *screen-width*))
(round (* 2/3 *screen-height*))))
(sdl2:set-render-draw-color renderer #x00 #xFF #x00 #xFF)
(sdl2:render-draw-rect renderer outline-rect))
;; Draw blue horizontal line
(sdl2:set-render-draw-color renderer #x00 #x00 #xFF #xFF)
(sdl2:render-draw-line renderer
0
(/ *screen-height* 2)
*screen-width*
(/ *screen-height* 2))
;; Draw vertical line of yellow dots
(sdl2:set-render-draw-color renderer #xFF #xFF #x00 #xFF)
(loop for i from 0 below *screen-height* by 4
do (sdl2::render-draw-point renderer (/ *screen-width* 2) i))
;; Update screen
(sdl2:render-present renderer)))))