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AMD GPU crashes with segfault at random #399
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Im also having the same issue on Linux using a 6700 XT For now what I've done is setting Minecraft so that it uses integrated graphics, so far so good ( been playing for 10h ) From
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I have regrettably befallen upon the same issue.
Have either of you used shaders by any chance? I do wonder if that could be possibly causing the issue, I guess I'll have to try it myslef. |
So I played for 2 hours exploring and shit and it seems fine. I also gave it 32 gigs but that's over the top, not let's see if I crash with shaders on default |
I sincerely doubt that it has anything to do with system RAM. Please make sure that there is at least something similar in |
dmesg.log |
After disabling resize bar I have not had any crashes since, if I'm reading correctly it might be an issue with GLFW. |
GLFW and LWJGL are the two main libs MC uses that have caused Linux-only problems in the past. I'd suggest updating to the newest possible version of them. |
Nothing relevant in the game logs, probably because it gets violently killed by the system before anything can come up. End up with the entire X session resetting and getting thrown to the login screen. So GPU is fine after, just, yeah.
Also, Iris is uninstalled. The shaders fail to compile on another modpack and that exception is not caught for some reason so, yeah, preemptively threw it out.
dmesg output:
Info:
Linux cinnabar 6.5.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 19 Oct 2023 22:52:14 +0000 x86_64 GNU/Linux
From
glxinfo -B
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