Skip to content
This repository was archived by the owner on Jun 12, 2019. It is now read-only.

Combat mechanics #30

Open
gioragutt opened this issue Nov 14, 2018 · 3 comments
Open

Combat mechanics #30

gioragutt opened this issue Nov 14, 2018 · 3 comments
Assignees
Labels
game-mechanics This issue is related to a general problem about the game mechanics

Comments

@gioragutt
Copy link
Member

How will combat look like? Are players ranged or melee? or can be any, depending on items?
How are auto attacks going to work, etc...

@gioragutt gioragutt added the game-mechanics This issue is related to a general problem about the game mechanics label Nov 14, 2018
@jlevertov
Copy link
Contributor

I think no weapons, attacks will be with hands - fists/whatever the player has as hands.

@EyalRuf
Copy link
Contributor

EyalRuf commented Nov 24, 2018

@gioragutt Yea i agree with @jlevertov . Regular attacks are only melee.
I also had a cool idea that there are like small rocks scattered around the map which give you one ranged attack (either targeted like an actual ranged attack or a skill shot). if its targeted it should do low dmg (maybe the bd of the player or half of it) if its skill shot it can do more.

@EyalRuf
Copy link
Contributor

EyalRuf commented Nov 24, 2018

Furthermore i think melee attacks should work like this:
Instead of being targeted clicks on other players (like lol/dota/etc) they should be small AOE's in front of the player that issued the attack. (@gioragutt kinda like GOAT)

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
game-mechanics This issue is related to a general problem about the game mechanics
Projects
None yet
Development

No branches or pull requests

3 participants