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Test Plan
Shreyas Iyer edited this page Jun 20, 2018
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- For testing the module, firstly you need to clone it into your project workspace via groovy using
./groovyw module get GooKeeper
(can differ based on the environment). You may as well use the command./gradlew fetchModuleGooKeeper
.
With the new module fetched, you need to regenerate the IntelliJ project file by using the command./gradlew idea
(again, can differ based on the environment)
- Launch the game and create a new game under "Single Player" mode.
- Under
Advanced
game settings, select theGooKeeper
module from the list and activate it. This will activate the required dependencies as well.
Here's a short video demonstrating all the gameplay mechanics currently developed or being developed: here
So initially the player starts with all the basic requirements, such as the PlazMaster cannon, Slime-pod launcher, pen blocks, visit blocks, visitor entrance block, wallet block and a StructureTemplates
toolbox.
In order to spawn the GooZoo structure,
- Activate the "toolbox" item and select "StructureTemplates" from the list of options.
- Under this option, select the "GooKeeper:GooZoo" option. This will give you a
StructureTemplate
item in your inventory. - Select this item and activate it while pointing at any of the ground blocks.
This will instantiate your brand new GooZoo and now you are ready to go Gooey hunting!