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Test Plan

Shreyas Iyer edited this page Jun 20, 2018 · 17 revisions

Test Plan

Fetching the module

  • For testing the module, firstly you need to clone it into your project workspace via groovy using ./groovyw module get GooKeeper (can differ based on the environment). You may as well use the command ./gradlew fetchModuleGooKeeper.
    With the new module fetched, you need to regenerate the IntelliJ project file by using the command ./gradlew idea(again, can differ based on the environment)

New game setup

  • Launch the game and create a new game under "Single Player" mode.
  • Under Advanced game settings, select the GooKeeper module from the list and activate it. This will activate the required dependencies as well.

Playthrough

Here's a short video demonstrating all the gameplay mechanics currently developed or being developed: here

Player Inventory

So initially the player starts with all the basic requirements, such as the PlazMaster cannon, Slime-pod launcher, pen blocks, visit blocks, visitor entrance block, wallet block and a StructureTemplates toolbox.
In order to spawn the GooZoo structure,

  1. Activate the "toolbox" item and select "StructureTemplates" from the list of options.
  2. Under this option, select the "GooKeeper:GooZoo" option. This will give you a StructureTemplate item in your inventory.
  3. Select this item and activate it while pointing at any of the ground blocks.

This will instantiate your brand new GooZoo and now you are ready to go Gooey hunting!

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