bug(StartingInventory): nesting items not working for trunk block #19
Labels
Type: Bug
Issues reporting and PRs fixing problems
Type: Question
Issue intended to help understanding something that is unclear
So, seemingly
CoreAdvancedAssets:Trunk
is an item/block that holds an inventory and thus should be able to be filled with items in a starting inventory:However, the item
trunk.prefab
does not have anInventoryComponent
- only thetrunkRegion.prefab
does. However, the inventory will be retained viaRetainBlockInventory
when a trunk placed in the world is destroyed.I don't know whether this is a restriction of the
StartingInventorySystem
or due to the structure of prefabs used to build the trunk functionality. I would suspect that we may to be able to make it behave better by having another look at the prefabs, but I'm not entirely sure about this - pinging @Qwertygiy for their opinion.Related to Terasology/CoreAdvancedAssets
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