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Dome animation improvement(s) #7

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Cervator opened this issue Jul 22, 2016 · 1 comment
Open

Dome animation improvement(s) #7

Cervator opened this issue Jul 22, 2016 · 1 comment
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Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Status: Blocked Is currently blocked by missing dependencies, pre-requisites, etc.

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@Cervator
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Cervator commented Jul 22, 2016

On noticing the subtle but sometimes sudden change in "direction" for the animated dome I get the impression it could induce discomfort for players sensitive to motion sickness. I noticed something very similar in The Division where the inventory type UI for some inexplicable reason has to move ever so slightly rather than stay still, seemingly in an unpredictable fashion.

I think it is less pronounced for greater changes. Dunno if that seems counter-intuitive.

Maybe other changes to the dome would get around this. I think it is specifically the lack of transformation (the image used for the domain remains unchanged) + the minor and unpredictable shifts in direction. So if for instance the dome graphic itself morphed over time that might remove this concern entirely. Hard to be sure.

Not considering this high priority at all, more of a thing to consider before a formal release considered ready for mainstream users. Also curious if anybody else notices it. Particularly wondering if this would be a field @LadySerenaKitty has exposure to from a usability point.

skaldarnar added a commit that referenced this issue Jul 23, 2016
- made dome rotation transitions way smoother (related to #7)
- added `Component` suffix to MagicDomeComponent
- renamed package to `dome`
@rzats rzats added Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content and removed enhancement labels Oct 25, 2016
@jdrueckert jdrueckert added the Status: Blocked Is currently blocked by missing dependencies, pre-requisites, etc. label May 10, 2022
@jdrueckert
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Afaik the dome currently is not animated at all anymore (not sure whether due to a bug or on purpose), so until it makes sense to improve the animation it would need to come back in the first place.
Hence marking this issue as blocked until we get the animation back. If anybody remembers that the animation was removed on purpose, we can close the issue altogether IMO.

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Labels
Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Status: Blocked Is currently blocked by missing dependencies, pre-requisites, etc.
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