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NullPointerException when creating a game through the advanced flow #6

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mayant15 opened this issue Jun 9, 2019 · 0 comments
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Category: Crash Requests, Issues and Changes targeting unexpected terminations, segfaults, etc. Topic: Stabilization Requests, Issues and Changes related to improving stablity and reducing flakyness Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. Type: Bug Issues reporting and PRs fixing problems

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@mayant15
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mayant15 commented Jun 9, 2019

Light and Shadow issue #76 originates from this module.

To create a BlockTheme, CityWorldGenerator uses the BlockManager, which is null during the advanced creating flow. Here is the relevant piece of code:

@keturn keturn added Type: Bug Issues reporting and PRs fixing problems Category: Crash Requests, Issues and Changes targeting unexpected terminations, segfaults, etc. Topic: Stabilization Requests, Issues and Changes related to improving stablity and reducing flakyness Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. labels May 13, 2022
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Category: Crash Requests, Issues and Changes targeting unexpected terminations, segfaults, etc. Topic: Stabilization Requests, Issues and Changes related to improving stablity and reducing flakyness Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. Type: Bug Issues reporting and PRs fixing problems
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