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CONTRIBUTING.md

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Valence has a public Discord server here. Check it out if you have additional questions or comments.

What version of Rust should I use?

To use Valence, only the most recent stable version of Rust is required. However, contributors should know that unstable rustfmt settings are enabled in the project. To run rustfmt with the nightly toolchain, use the cargo +nightly fmt command.

What issues can I work on?

Issues labelled good first issue are a good place to start. This label is reserved for issues that shouldn't require too much specialized domain knowledge to complete. New contributors are not required to start with these issues.

If you plan to work on something that's not an open issue, consider making one first so that it can be discussed. This way, your contribution will not be rejected when it is submitted for review.

Automatic Checks

When you submit a pull request, your code will automatically run through clippy, rustfmt, etc. to check for any errors. If an error does occur, it must be fixed before the pull request can be merged.

Code Conventions

Here are some rules you should follow for your code. Generally the goal here is to be consistent with existing code, the standard library, and the Rust ecosystem as a whole. Nonconforming code is not necessarily a blocker for accepting your contribution. It's just nice to have.

These guidelines are intended to complement the Rust API Guidelines.

Top-down Modules

Readers of the module should be able to understand your code by reading it from top to bottom. Whenever items in your module form a parent-child relationship, the parent should be written above the children. Typically this means that important pub items are placed before private implementation details.

For instance, here are three functions. Notice how the definition of foo is placed above its dependencies. The parent is foo while its children are bar and baz.

pub fn foo() {
    bar();
    baz();
}

fn bar() {}

fn baz() {}

This guideline applies to types as well.

pub struct Foo {
    bars: Vec<Bar>,
}

struct Bar {
    // ...
}

Getters and Setters

Getters and setters should be named like this:

impl Foo {
    fn bar(&self) -> &Bar { ... }
    fn set_bar(&mut self, bar: Bar) { ... }
}

And not like this:

impl Foo {
    fn get_bar(&self) -> &Bar { ... }
    fn set_bar(&mut self, bar: Bar) { ... }
}

See SocketAddr for an example of a standard library type that uses this convention.

Under appropriate circumstances a different naming scheme can be used. Command is a standard type that demonstrates this.

If a bar field exists and no invariants need to be maintained by the getters and setters, it is usually better to make the bar field public.

Naming Quantities

Quantities of something should be named foo_count where foo is the thing you're quantifying. It would be incorrect to name this variable num_foos.

Documentation

All public items should be documented. Documentation must be written with complete sentences and correct grammar. Consider using intra-doc links where appropriate.