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init.lua
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minetest.register_node("interior_decor:crate", {
description = "interior decor crate",
drawtype = "mesh",
paramtype = "light",
mesh = "interior_decor_crate.obj",
tiles = {"interior_decor_crate.png"},
visual_scale = 0.0625, -- 1/16
wield_scale = vector.new(0.0625,0.0625,0.0625),
groups = {oddly_breakable_by_hand = 3, axey=2},
_mcl_hardness=0.6,
on_construct = function(pos)
minetest.get_meta(pos):get_inventory():set_size("main", 9*3)
end,
on_place = function(itemstack, placer, pointed_thing)
local ipv = minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_meta():get("contents") then
local contents = minetest.deserialize(itemstack:get_meta():get("contents"))
for k,v in pairs(contents) do
contents[k] = ItemStack(v)
end
minetest.get_meta(pointed_thing.above):get_inventory():set_list("main", contents)
end
if itemstack:get_meta():get("description") then
minetest.get_meta(pointed_thing.above):set_string(
"description", itemstack:get_meta():get("description")
)
else
local description = placer and placer:get_player_name() .. "'s crate" or "unknown's crate"
minetest.get_meta(pointed_thing.above):set_string(
"description", description
)
end
return ipv
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fnpos = table.concat({pos.x, pos.y, pos.z}, ",")
local fs = {
"size[8,8]",
"listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]",
"label[0,-0.25;" .. minetest.get_meta(pos):get_string("description") .. "]",
"style_type[list;spacing=0.1]",
"list[nodemeta:" .. fnpos .. ";main;0,0.3;9,3;]",
"label[0,3.2;Inventory]",
"style_type[list;spacing=0.25]", --reset to default
"list[current_player;main;0,3.75;8,4;]",
"listring[nodemeta:" .. fnpos .. ";main]",
"listring[current_player;main]",
}
--TODO: support i3, add checkbox for locking to placing player or not
minetest.show_formspec(clicker:get_player_name(), "interior_decor:crate_fs", table.concat(fs, ""))
end,
preserve_metadata = function(pos, oldnode, oldmeta, drops)
local meta = minetest.get_meta(pos)
local stringlist = {}
for k,v in pairs(meta:get_inventory():get_list("main")) do
stringlist[#stringlist+1] = v:to_string()
end
--minetest meta limits will be an issue way be minetest.serialize failing will be
drops[1]:get_meta():set_string("contents", minetest.serialize(stringlist))
if meta:get("description") then
drops[1]:get_meta():set_string("description", minetest.get_meta(pos):get_string("description"))
end
end,
})
minetest.register_node("interior_decor:drawer", {
description = "interior decor drawer",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "interior_decor_drawer.obj",
tiles = {"interior_decor_drawer.png"},
visual_scale = 0.0625, -- 1/16
wield_scale = vector.new(0.0625,0.0625,0.0625),
groups = {oddly_breakable_by_hand = 3, axey=2},
_mcl_hardness=0.6,
on_construct = function(pos)
minetest.get_meta(pos):get_inventory():set_size("main", 9*2)
end,
on_place = function(itemstack, placer, pointed_thing)
local ipv = minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_meta():get("description") then
minetest.get_meta(pointed_thing.above):set_string(
"description", itemstack:get_meta():get("description")
)
else
local description = placer and placer:get_player_name() .. "'s drawer" or "unknown's drawer"
minetest.get_meta(pointed_thing.above):set_string(
"description", description
)
end
return ipv
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fnpos = table.concat({pos.x, pos.y, pos.z}, ",")
local fs = {
"size[8,7]",
"listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]",
"label[0,-0.25;" .. minetest.get_meta(pos):get_string("description") .. "]",
"style_type[list;spacing=0.1]",
"list[nodemeta:" .. fnpos .. ";main;0,0.3;9,2;]",
"label[0,2.2;Inventory]",
"style_type[list;spacing=0.25]", --reset to default
"list[current_player;main;0,2.75;8,4;]",
"listring[nodemeta:" .. fnpos .. ";main]",
"listring[current_player;main]",
}
--TODO: support i3, add checkbox for locking to placing player or not
minetest.show_formspec(clicker:get_player_name(), "interior_decor:crate_fs", table.concat(fs, ""))
end,
on_dig = function(pos, node, digger)
local inv = minetest.get_inventory({type="node", pos=pos})
for _, item in ipairs(inv:get_list("main")) do
local posi = {
x=pos.x + (math.random(-2,2)/5),
y=pos.y + (math.random(0,2)/5),
z=pos.z + (math.random(-2,2)/5),
}
minetest.add_item(posi, item)
end
minetest.node_dig(pos, node, digger)
end,
preserve_metadata = function(pos, oldnode, oldmeta, drops)
if minetest.get_meta(pos):get("description") then
drops[1]:get_meta():set_string("description", minetest.get_meta(pos):get_string("description"))
end
end,
})
minetest.register_node("interior_decor:books", {
description = "interior decor books",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "interior_decor_books.obj",
tiles = {"interior_decor_books.png"},
visual_scale = 0.0625, -- 1/16
wield_scale = vector.new(0.0625,0.0625,0.0625),
groups = {oddly_breakable_by_hand = 3, axey=2},
_mcl_hardness=0.6,
})
minetest.register_node("interior_decor:gramophone", {
description = "interior decor gramophone",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "interior_decor_gramophone.obj",
tiles = {
"interior_decor_gramophone_base.png",
"interior_decor_gramophone_horn.png",
"interior_decor_gramophone_record.png",
},
visual_scale = 0.0625, -- 1/16
wield_scale = vector.new(0.0625,0.0625,0.0625),
groups = {oddly_breakable_by_hand = 3, axey=2},
_mcl_hardness=0.6,
--TODO: make work with music disks or something
})
minetest.register_node("interior_decor:globe", {
description = "interior decor globe",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "interior_decor_globe.obj",
tiles = {"interior_decor_globe.png"},
visual_scale = 0.0625, -- 1/16
wield_scale = vector.new(0.0625,0.0625,0.0625),
groups = {oddly_breakable_by_hand = 3, axey=2},
_mcl_hardness=0.6,
--TODO: open up formspec with minimap of area, with you are here and optional support for markers or whatever
})
minetest.register_node("interior_decor:mug", {
description = "interior decor mug",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "interior_decor_mug.obj",
tiles = {"interior_decor_mug.png"},
visual_scale = 0.0625, -- 1/16
wield_scale = vector.new(0.0625,0.0625,0.0625),
groups = {oddly_breakable_by_hand = 3, axey=2},
_mcl_hardness=0.6,
})
minetest.register_node("interior_decor:flower_pot", {
description = "interior decor flower pot",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "interior_decor_flower_pot.obj",
tiles = {
"interior_decor_flower_pot_pot.png",
"interior_decor_flower_pot_rose_1.png",
"interior_decor_flower_pot_rose_2.png",
},
visual_scale = 0.0625, -- 1/16
wield_scale = vector.new(0.0625,0.0625,0.0625),
groups = {oddly_breakable_by_hand = 3, axey=2},
_mcl_hardness=0.6,
})
minetest.register_node("interior_decor:grandfather_clock", {
description = "interior decor grandfather clock",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "interior_decor_grandfather_clock.obj",
tiles = {
"interior_decor_grandfather_clock_base.png",
"interior_decor_grandfather_clock_b.png",
"interior_decor_grandfather_clock_m0.png",
"interior_decor_grandfather_clock_m0.png", --m1
"interior_decor_grandfather_clock_c.png",
"interior_decor_grandfather_clock_a.png",
},
visual_scale = 0.0625, -- 1/16
wield_scale = vector.new(0.0625,0.0625,0.0625),
groups = {oddly_breakable_by_hand = 3, axey=2},
_mcl_hardness=0.6,
})
minetest.register_node("interior_decor:piano", {
description = "interior decor piano",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "interior_decor_piano.obj",
tiles = {
"interior_decor_piano_base.png",
"interior_decor_piano_parts.png",
},
visual_scale = 0.0625, -- 1/16
wield_scale = vector.new(0.0625,0.0625,0.0625),
groups = {oddly_breakable_by_hand = 3, axey=2},
_mcl_hardness=0.6,
})