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CPUBench2004.cpp
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CPUBench2004.cpp
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// CPUBench2004.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "CPUBench2004.h"
#include "CPUBench2004Dlg.h"
#include "splashdlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define WS_EX_LAYERED 0x80000
#define LWA_COLORKEY 1
#define LWA_ALPHA 2
DWORD SplashThread(LPVOID arg) {
CSplashDlg* dlg=new CSplashDlg;
dlg->Create(IDD_SPLASHDLG_DIALOG,NULL);
dlg->ModifyStyleEx(0,WS_EX_TOPMOST);
SetWindowLong (dlg->m_hWnd , GWL_EXSTYLE ,
GetWindowLong (dlg->m_hWnd , GWL_EXSTYLE ) | WS_EX_LAYERED ) ;
dlg->ShowWindow(SW_SHOWNORMAL);
// dlg->SetWindowPos(wndTop,0,0,0,0,SWP_NOSIZE | SWP_NOMOVE);
HWND hWnd=dlg->m_hWnd;
typedef DWORD (WINAPI *PSLWA)(HWND, DWORD, BYTE, DWORD);
PSLWA pSetLayeredWindowAttributes;
HMODULE hDLL = LoadLibrary ("user32");
pSetLayeredWindowAttributes =
(PSLWA) GetProcAddress(hDLL,"SetLayeredWindowAttributes");
if (pSetLayeredWindowAttributes != NULL) {
for(int i=0; i<255; i++) {
pSetLayeredWindowAttributes (hWnd,
0, i, LWA_ALPHA);
dlg->UpdateWindow();
Sleep(1);
}
}
FreeLibrary(hDLL);
Sleep(1000);
dlg->DestroyWindow();
return 0;
}
/////////////////////////////////////////////////////////////////////////////
// CCPUBench2004App
BEGIN_MESSAGE_MAP(CCPUBench2004App, CWinApp)
//{{AFX_MSG_MAP(CCPUBench2004App)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCPUBench2004App construction
CCPUBench2004App::CCPUBench2004App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CCPUBench2004App object
CCPUBench2004App theApp;
/////////////////////////////////////////////////////////////////////////////
// CCPUBench2004App initialization
BOOL CCPUBench2004App::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CCPUBench2004Dlg dlg;
m_pMainWnd = &dlg;
CWinThread* t=AfxBeginThread((AFX_THREADPROC)SplashThread,NULL,THREAD_PRIORITY_ABOVE_NORMAL);
WaitForSingleObject(t->m_hThread,INFINITE);
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}