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FlexGUIButton.h
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FlexGUIButton.h
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#if !defined(AFX_FLEXGUIBUTTON_H__DB547E0D_8B27_4A3C_9731_3A46412136E3__INCLUDED_)
#define AFX_FLEXGUIBUTTON_H__DB547E0D_8B27_4A3C_9731_3A46412136E3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FlexGUIButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CFlexGUIButton window
class CFlexGUIButton : public CButton
{
// Construction
public:
CFlexGUIButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFlexGUIButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CFlexGUIButton();
void DrawBorder(CDC* dc);
// Generated message map functions
protected:
//{{AFX_MSG(CFlexGUIButton)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnKillFocus(CWnd* pNewWnd);
//}}AFX_MSG
int state;
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FLEXGUIBUTTON_H__DB547E0D_8B27_4A3C_9731_3A46412136E3__INCLUDED_)