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Hi, I have set up a little test server with around 1000 chickens.
The mean tick time is around 30ms but nevertheless the enitys are slowed down to minimumObejcts no matter how big the sliceMax of the world and group is (except 0 but then the ticktime is very high of course).
Hi, I have set up a little test server with around 1000 chickens.
The mean tick time is around 30ms but nevertheless the enitys are slowed down to minimumObejcts no matter how big the sliceMax of the world and group is (except 0 but then the ticktime is very high of course).
latest.log
https://pastebin.com/8JY2cUFx
tickdynamics.cfg
https://pastebin.com/YGG7P69T
Hope you can help.
Sincerly NoName.
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