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Skills.py
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if (Player.GetRealSkillValue('EvalInt') < 100.0 or Player.GetRealSkillValue('Anatomy') < 100.0):
anatEvalTarget = Target.PromptTarget('Select Target for Anat/Eval')
# Eval Int
while(Player.GetRealSkillValue('EvalInt') < 100.0):
Target.Cancel()
Misc.Pause(50)
Player.UseSkill('EvalInt')
Target.WaitForTarget(500)
Target.TargetExecute(anatEvalTarget)
Misc.Pause(1000)
# Anat
while(Player.GetRealSkillValue('Anatomy') < 100.0):
Target.Cancel()
Misc.Pause(50)
Player.UseSkill('Anatomy')
Target.WaitForTarget(500)
Target.TargetExecute(anatEvalTarget)
Misc.Pause(5000)
# Spirit Speak
while(Player.GetRealSkillValue('Spirit Speak') < 100.0):
Player.UseSkill('Spirit Speak')
Misc.Pause(1000)
# Item ID
_spellbookID = Items.FindByID(0x0EFA, -1, Player.Backpack.Serial)
while(Player.GetRealSkillValue('Item ID') < 100.0):
Target.Cancel()
Misc.Pause(50)
Player.UseSkill('Item ID')
Target.WaitForTarget(500)
Target.TargetExecute(_spellbookID)
Misc.Pause(1000)
# Arms Lore
while(Player.GetRealSkillValue('Arms Lore') < 100.0):
Target.Cancel()
Misc.Pause(50)
Player.UseSkill('Arms Lore')
Target.WaitForTarget(500)
Target.TargetExecute(_spellbookID)
Misc.Pause(1000)
# Hiding
while(Player.GetRealSkillValue('Hiding') < 100.0):
Player.UseSkill('Hiding')
Misc.Pause(10000)