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When "Road" elements (e.g. RoadPoint, RoadContainer, RoadManager) are selected, a "Roads" menu should appear in the 3D toolbar.
At a minimum, that menu displays the following items:
Refresh roads
Select container
It should generally also display the following:
RoadContainer
RoadPoint
RoadLane
2x2 road
But, for some reason, it frequently does not display the 2nd list of items. In order to get the list to appear, one has to click the root node, then the RoadManager, then the RoadContainer. That generally seems to remedy the situation temporarily.
Will update this post when a consistent method is identified for recreating the problem. Maybe try selecting a nested scene that has a RoadContainer as root in order to trigger the initial condition.
The text was updated successfully, but these errors were encountered:
Hey @bdog2112 thanks for posting. It's intentional that the list of options is more limited when you are interacting/have selected an instanced save scene (ie a roadcontainer). However I will acknowledge on looking at this further right now, that indeed it sometimes needs an extra click to resurface the full list. We might need to more manually ensure we refresh the dropdown list when selections change
When "Road" elements (e.g. RoadPoint, RoadContainer, RoadManager) are selected, a "Roads" menu should appear in the 3D toolbar.
At a minimum, that menu displays the following items:
It should generally also display the following:
But, for some reason, it frequently does not display the 2nd list of items. In order to get the list to appear, one has to click the root node, then the RoadManager, then the RoadContainer. That generally seems to remedy the situation temporarily.
Will update this post when a consistent method is identified for recreating the problem. Maybe try selecting a nested scene that has a RoadContainer as root in order to trigger the initial condition.
The text was updated successfully, but these errors were encountered: